DOTA 2

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Gravel

Mr. Poopybutthole
39,346
129,268
I haven't calibrated yet, but apparently I'm still in the shit tier. I just started using YASP, and it's fucking insane.

I should point out that I play support, so my shock is due to that.

In my last 5 matches, flying couriers have come out for the opposing team at 8:15, 4:53, 15:07,31:40, and26:36! There's also been a grand total of 28 observer wards purchased over 5 games, one of which had zero (and 1 in another). Like, how do you even function without vision? Just charge into the darkness?

I'm thinking I need to start playing a carry just because I think playing a support leaves me with shit gpm/xpm and I think the system overrates those compared to stuff like stacking camps and buying wards.

Edit: Oh yeah, and TP's! It seems like 5-6 people don't buy a single TP. In fact, I've bought more TP's than an entire team by myself.
 

zombiewizardhawk

Potato del Grande
9,863
12,786
I haven't calibrated yet, but apparently I'm still in the shit tier. I just started using YASP, and it's fucking insane.

In my last 5 matches, flying couriers have come out for the opposing team at 8:15, 4:53, 15:07,31:40, and26:36! There's also been a grand total of 28 observer wards purchased over 5 games, one of which had zero (and 1 in another). Like, how do you even function without vision? Just charge into the darkness?
.
IMO, in shit tier, wards don't matter. If you are playing support and keeping tons of vision on the map, it is a straight up waste of gold because your carries are still going to be playing like retards whether you have vision of literally the entire map or no vision at all, and the vision won't really help you since you're spending all your gold to get the vision and as a supp there isn't much you can do to force a game win. The most i'll usually do (i'm at 2500 now, haha... (just started dota again like a week ago since I bounce between this and League)) the most i'll do for supporting is buying a courier and/or getting a flying, and if some of the people on my team are actually playing decently THEN i'll start buying some wards. When I was at 3500-3900 I was significantly more willing to actually play a support role. Down in trash-land tho, people can't even manage to last hit properly... if i'm playing in a dual lane and the other guy gives 5+ creeps in the first couple waves to the minions because he fucks them up then I just start taking them all instead of watching the gold disappear.

People in trash-tier also don't know how to finish games. So many times i'll end up on a team that gets ahead early but we'll be matched against a team with 4-5 late gamers or a couple of heroes that our lineup literally can't stop if they get their farm and we'll pull way ahead for the first 30 minutes but my team constantly refuses to push and instead we'll have 3 random mid-gamers farming the jungle while their late-gamers freefarm up from thier terrible starts and all pop up with 5 or 6 completed items and then my team wonders why we get absolutely smashed in fights.
 

Gravel

Mr. Poopybutthole
39,346
129,268
Yeah, I think you're right. I'll sometimes get a "WE NEED WARDS!" when we've literally got vision of the entire map and they're all on CD.

Yesterday I had a game where we had 2 lanes of rax down and like a 20 kill advantage. But for some reason they just wanted to keep team fighting in the base and getting killed. The other team just said fuck it and pushed mid. After 2 times, they were able to take the ancient. I was annoyed to say the least.

Anyway, I'm thinking of going with either PL, AM, or Ember as my go-to carry. Which would be best? And by that, I mean least likely to be countered, carries the hardest, and has the most impact. I was leaning toward PL, but the doppelganger change makes me leery.
 

drtyrm

Lord Nagafen Raider
1,991
155
You really can't win either way. I support and see what Wizardhawk is talking about every game. My favorite is when the 'carry' just wanders out of lane. Like into the river to run back and forth for no apparent reason. We lose that game so I decide I'm done with support for the day. In the next lobby, I first pick Juggernaut. Guy randoms Skywrath. Another randoms Medusa. Last guy picks TA for mid. Final pick: Alchemist. They can't work out the lanes so Medusa goes to the jungle at level 1. Skywrath obviously fights me for last hits the entire time. I being to weep openly.

Elurin, I'm also super low mmr just out of calibration. If you want to group up sometime give me a pm.
 

zombiewizardhawk

Potato del Grande
9,863
12,786
All 3 used to be pretty good when I was playing before (as long as you can farm even if you get a bad lane, which isn't that hard in low mmr), not sure what all has changed since (I stopped playing shortly after they changed PL's w from the stealth + clone to the disappear with 2 clones).

One of my favorites is Ogre Magi just because I love the hero and he can actually carry pretty hard against most lineups (assuming your team isn't a bunch of retards and actually lets you either solo offlane or go mid). I like to build mana boots into aghs into bloodstone into situational items. All he really needs tho is the exp of a solo lane and a quick aghs and he's a monster (at least until the enemy team all get bkbs or if they can actually get away with 4v1 jumping you and ignoring your whole team (but that'd be the same with any carry, too). The other nice thing about this is you can still kind of help your team not be dead weight through blood lusts (especially nice if one of the guys who picked a carry actually knows how to play).

Out of the 3 you listed though i'd probably say AM is the strongest just because his blink is so amazing at letting you have your way with teams and mana burn is always nice (or annoying if you're the enemy). I feel like Ember and PL take longer to farm up to the same relative strength level of an AM since they need several items to really start becoming annoying/threatening (2 battlefuries and a daedalus on ES or heart + diffusal + radiance (or something else if not split pushing) on PL).


Edit: Drtyrm - If you are good at playing carries you should be taking Jugg mid at low mmr. Skill 1 point of Q, the rest in E/W/R and stats and just pretend your Q doesn't even exist. S&Y, phase boots, etc. From what i've always seen (even in 3500-4000) people always want to just use Jugg for his spins and ult but especially once you get an item or two his spin actually gimps him more than it helps if you're trying to use it for damage instead of as a magic immunity/escape. Two crits at 300-400 damage a piece is more damage than a full duration maxed spin will do and happens in a fraction of the time but there have and still continue to be SO MANY TIMES when i'll watch a 4 item Jugg try to spin during a teamfight instead of just melting people 1 by 1 and it costs us games. Don't build aghs on jugg, either, IMO.
 

Zaphid

Trakanon Raider
5,862
294
Depends, you can definitely improve in solo, you just can't measure progress short-term and in won games.

Did I stack every single time I could ?
Was I contesting runes when it was possible ?
Did I hit my item timings ?
Dd I take the relevant fights ?
Was I keeping track of all of their item progression ?
Was I focusing the relevant targets and was I in the corrrect position ?
Did I ever forget to buy detection when I should have ?
 

Lunis

Blackwing Lair Raider
2,283
1,516
Yeah, I think you're right. I'll sometimes get a "WE NEED WARDS!" when we've literally got vision of the entire map and they're all on CD.

Yesterday I had a game where we had 2 lanes of rax down and like a 20 kill advantage. But for some reason they just wanted to keep team fighting in the base and getting killed. The other team just said fuck it and pushed mid. After 2 times, they were able to take the ancient. I was annoyed to say the least.

Anyway, I'm thinking of going with either PL, AM, or Ember as my go-to carry. Which would be best? And by that, I mean least likely to be countered, carries the hardest, and has the most impact. I was leaning toward PL, but the doppelganger change makes me leery.
There's retards in every tier, there is no escape. I climbed from 3.6 - 4.8 and just as many people pick 4 cores like mongloids.
 

Zaphid

Trakanon Raider
5,862
294
If I got +25 MMR every single time I play the sole support with core at mid/bot/top/jungle who just wants to rice, I'd be 5k already.

Jungling Naix/LC/WK need to die in a fire.
 

Luthair

Lord Nagafen Raider
1,247
85
If I got +25 MMR every single time I play the sole support with core at mid/bot/top/jungle who just wants to rice, I'd be 5k already.

Jungling Naix/LC/WK need to die in a fire.
I had a jungling alchemist earlier, level 1 @ 5-minutes, 22 minute midas, 1 item @ 50-minutes. No one even mentioned it until that point or I could have come and safelane farmed as riki, or the top support could have come help me bottom. Instead offlane medusa free-farm & safelane AM free-farm. Even going 19-5-11 we still can't win heh
 

Sulrn

Deuces
2,159
360
Played a mid WR game with brood, beast, PL, and CW. Bought cour+crow, win mid with an entire level lead worth of CS denies vs Storm, rotate a few times and kill some lane carries/cores and set my team up for some easy kills and we have bot rax by 13 minutes. At 53 minutes I'm 6-0-36, get tired of having to single handedly win team fights just for my team to immediately return to farming instead of end the game (CW was a fan of Dagon 5 plinking anything I had shackled and FF'd). I announce my afk and the enemy team wins within 3 minutes despite being without bot rax and half of top and having killed 0 of our towers at that point.

That's a 4k mmr game. What in the fuck is wrong with this game's community? Skill ceiling in LPQ is higher than the 3-4.5k bracket to the point that I'm thinking the only negative to getting thrown in LPQ is playing single draft since people actually play seriously and play well.

----

Played a very similar game today. RAGE. Rawrrr.
 

Genjiro

Ahn'Qiraj Raider
5,218
5,066
Yea bro, we have all been there
frown.png


Solo queing in Dota is like doing random dungeon crawls in mmorpgs....unfuriating and destined for failure. Life sets the bar really low for humanity in all things
 

BrotherWu

MAGA
<Silver Donator>
3,257
6,495
I've mentioned this before, and tim gave some really good feedback on my play, but I have worked myself into a legendary basement shit tier- I mean sub-1000 dildo-unicorn land that most people don't believe exists, mostly by trying to legitimately play support roles. Mostly CM, Omni and Warlock.

My thinking was that people are so much less likely to play support at shit tier that it will be a distinct advantage for our team. I am definitely still noobish on items, timing denies and LHs and such but I figured that, as I work on those skills, if I am buying the courier, placing wards, supporting carries with heals/buffs and generally taking it for the team, we will leverage the support benefit, win, and my MMR will go up. Nope.

Just started playing again recently and it's the same shit. I decided this morning that I am going to go back and review a few carries, study the item/skill builds, get some practice in them in bot matches, and play selfish as fuck until I can climb out of shit tier.
 

Cyni

Lord Nagafen Raider
565
216
As stated above, bad players dont make good use of vision, have no idea when to push/when they are ahead, and generally are bad at closing games out when they have the advantage.

Add all of these up , and the team with more "carry-ish" heroes will almost always win a 45min+ game. Being a CM or a Warlock without farm at that point isnt very fun. Omni should net you some wins though, as long as you're hitting R at key times.
 

Gravel

Mr. Poopybutthole
39,346
129,268
There was a post on the LearnDota2 subreddit about this today, actually. In the sub 2k (maybe even higher) MMR, most people are just shit at farming efficiently. So what you end up with is 5 poorly farmed carries. If you go support, it's now 5 poorly farmed carries vs 4 poorly farmed carries and a worthless support. Add in what Cyni is talking about where even having perfect vision is mostly wasted, and it makes sense to carry.

The other big thing is also that whole "closing out" part. Bad players absolutely refuse to take objectives. Even if you ping the shit out of them and yell at your teammates to push after a big team fight, most will run away. It's incredibly frustrating.

I've played two AM games since my post earlier this week, and I like to think I'm good at last hitting and farming (I'm not sure what my weakness would be compared to similar MMR players; team fights perhaps?) getting around 600-700 GPM. By 40 minutes in I was a fucking machine. In my last game I pushed high ground solo on all 3 towers and basically got megas solo.
 

BrotherWu

MAGA
<Silver Donator>
3,257
6,495
I used to stomp pubs (before playing ranked) with BS but I got pissed when he was changed and got away from him. I realize a lot of people say he's better now, if a little harder to play. What are the good carries for tearing up pubs these days? Looks like Abaddon has it on win rate. Ursa doing pretty well too.
 

Cyni

Lord Nagafen Raider
565
216
In my mind I would think a competent Alch player would be practically unbeatable in low mmr games. Rune control would be easy, Split pushing would be ultra effective, and ganks mid wouldn't happen nearly as much.

If I had to boost a 2k friend, thats probably the hero i'd start out with. Hahah.
 

Intrinsic

Person of Whiteness
<Gold Donor>
15,014
13,102
I wouldn't put -too- much thought in to. If you like BS and are comfortable playing with him and can outfarm the other team you're 90% of the way there. Since you're sub 1k MMR now it shouldn't really matter all that much who you go with. It'll basically be 1 v 9 haha as your team throws free farm at the other team.

During the Holiday I've been trying to get used to playing on this tiny Surface Pro keyboard so have just spammed Abaddon since I never played him much in the past. He's real fun and easy to pick up. Just run around spamming your shield on yourself and the other team just suicides in to you.