You can't have my harem of catgirls.If anyone playing on steam wants to do pawn sharing, feel free to add me: 80009943 (friend code)
What kind of upside down pineapple shit is thisIf anyone playing on steam wants to do pawn sharing, feel free to add me: 80009943 (friend code)
You get one pawn that you design yourself. Then you can go to a summoning stone and summon up to two (premade by Capcom?) and player made pawns. In DD1 they came like five at a time and you either hire them or send them away and new ones come to replace them. I sent them away until I got a class/look I liked and then hired them.I'm currently at work and somewhat limited on trying to watch videos and shit explaining this, so can someone please explain the whole pawn thing to me, sharing, etc? Like, can you just browse pawns or do you have to know codes like the above, and do they have the characteristics that the creator gives them or what? I own the original DD but apparently only played it for like half an hour years ago, so I have no fucking clue what is going on. I bought this game because why not, but I honestly have no idea what is going on with the pawn stuff. I get that they are sort of like the bots you could hire in EQ (I forget the name they had), but now I see people sharing them so I'd like to know how that works. Is there a benefit to sharing them, or to only using your own, or what?
Thanks in advance!
Is there a good resource on character creation examples being shared and inputs to get those results?
You build up currency called RC (Rift Crystals) while playing that is used for crafting, getting items and hiring pawns. Pawns are autonomous NPC party members you can issue behavior commands to. You can put your premade pawn out there for sharing, if someone decides to hire yours you gain RC, like they’re hiring them for a job. The first game had sharing communities that would coordinate sharing, advertising their pawn. I’m guessing this game will have communities like that too if you want to get into it. It isn’t necessary to do the sharing, just a bonus.I'm currently at work and somewhat limited on trying to watch videos and shit explaining this, so can someone please explain the whole pawn thing to me, sharing, etc? Like, can you just browse pawns or do you have to know codes like the above, and do they have the characteristics that the creator gives them or what? I own the original DD but apparently only played it for like half an hour years ago, so I have no fucking clue what is going on. I bought this game because why not, but I honestly have no idea what is going on with the pawn stuff. I get that they are sort of like the bots you could hire in EQ (I forget the name they had), but now I see people sharing them so I'd like to know how that works. Is there a benefit to sharing them, or to only using your own, or what?
Thanks in advance!
I personally didn’t notice much of a difference with different body sizes in the first game, not enough to consider it gimping yourself one way or another. There are benefits for being lightweight and short too. Just play what you want imo.Is there a sweet spot for weight?
I tend to enjoy playing small agile characters, so I made like a 60 weight rogue girl that I like to look of. I'm now seeing in videos that your overall height affects your walk and run speed, your hitbox, and your range with weapons. And that your weight impacts how much you can carry, stamina, stamina regen, and an encumbrance system. Basically, it looks like having a fat 7 ft tall character is much more advantageous from what I've seen.
Is there a sweet spot people should aim for, something like 90 weight minimum to not gimp yourself or something? I can't seem to find a concrete answer on that.
That's just it, they're all non-essentialAlso, NPCs create higher computing load so the community is compiling a list of non-essential NPCs to massacre to improve their FPS lmao
Dragon's Dogma 2 Fans Contemplate Extreme Measures for Frame Rate Boost
Dragon's Dogma 2 approaches, fans eagerly await the chance to delve into the realm of this beloved RPG franchise.www.cryptopolitan.com
It's kinda balanced, there might be a sweet spot for a specific vocation/situation, but not really a "this is the best and everything else sucks" kind of thing. Bigger chars have advantages like higher total stam(or did in DD1 at least), faster movement, more encumbrance(which in turns makes it easier to stay in the lighter encumbrance categories with gear on, so you can retain the fast animations without being naked) while smaller ones have faster stam regen and less stam lost when climbing, plus smaller hitbox. But ultimately stam is kinda whatever as you can just spam mushrooms or whatever gives stam in this game so the encumbrance part is arguably more useful but needing less stam consumables also means you'll have less encumbrance, so yeah balances out.Is there a sweet spot for weight?
I tend to enjoy playing small agile characters, so I made like a 60 weight rogue girl that I like to look of. I'm now seeing in videos that your overall height affects your walk and run speed, your hitbox, and your range with weapons. And that your weight impacts how much you can carry, stamina, stamina regen, and an encumbrance system. Basically, it looks like having a fat 7 ft tall character is much more advantageous from what I've seen.
Is there a sweet spot people should aim for, something like 90 weight minimum to not gimp yourself or something? I can't seem to find a concrete answer on that.
Exactly this, and kind of the reason Im not particularly interested in jumping right into this. Will wait for a sale.Yeah, DD1 was never great as an RPG. It's just one of those games where the oddities and jank make the good stuff more enjoyable.