The design philosophy of a 12 year old game? A TON has changed about gaming and the space surrounding it in 12 years.Nothing is rarely about what is done, but how and why. It seems a lot of long time fans and followers of the game aren't so upset about mtx existing necessarily, but that it seems like a bait and switch to the design philosophy and was kept secret.
Doubt most would be surprised or bothered if they just did the industry standard "it will exist but be cosmetic or incidental items" approach. But that doesn't seem to be how they approached it, and people are annoyed to pissed about it.
Pretty easy unforced error, too.
The design philosophy of a 12 year old game? A TON has changed about gaming and the space surrounding it in 12 years.
What? None of that stuff is rare and 'drop rates' aren't even really a thing in DD2. Which is awesome because save scumming to get a 2% chest drop was super fucking gay in the first game. Some monsters do drop items (most notably, minotaurs in the early stages of the game) that seem to be random but that's about it.They had the conversation about how to properly balance drop rates of these things at some point vs how much they would cost in the store, which means even if you personally don't buy the bullshit from the store it doesn't matter because it has already impacted and altered the way the game was made.
Are you using the grand riftstone to search for your pawns? Using the random ones out in the field always seems to be a terrible selection and each one has 'special search parameters' that you can't change. I haven't had any trouble getting exactly what I want when I go back to Vernworth.Seems all player made pawns are tanks and mages. Hard to find thiefs and archers. I went sorcerer and it's pretty fun blowing shit up. Anyone know when the mystic archer quest happens in game?
They’re purposely making travel a pain in the ass so they can sell you teleport tokens. That is scumlord behavior and worthy of a hard pass.
I'm guessing you didn't actually play Dragon's Dogma? No fast travel and then extremely limited fast travel once you start finding a few portcrystals and ferrystones here and there was always a core part of the design. It wasn't until Dark Arisen that they added the eternal ferrystone, and even then it was only given to people who had a save file from the base game on their PS3 or 360. They didn't want people who hadn't already fully explored the world on foot to have it, and it wasn't until the PS4/XB1/PC release that they gave it to everyone.They’re purposely making travel a pain in the ass so they can sell you teleport tokens. That is scumlord behavior and worthy of a hard pass.
Not really - they purposefully made it a pain in the ass, just like the first game, because the most compelling content in the game comes from schlepping around the open world looking at every nook and cranny, dungeon diving, etc. Nothing is pointed out to you. There are no markers on the map like open-world RPG #1395. The entire point of the game is to wander around looking for shit.They’re purposely making travel a pain in the ass so they can sell you teleport tokens. That is scumlord behavior and worthy of a hard pass.
I've already made the point: Paypigs don't give a fuck. Money talks and gamers keep getting fleeced or have enough disposable income that they don't care. We had a chance to stop all this shit in its tracks when Horse Armor started all this shit and we collectively told game studios to fuck us harder. And you're included in that, bucko. Despite your very virtuous stance on message boards.That's a pretty weak dismissal.
Fans of the franchise who have been listening to the stated design philosophy of the current game and team are now dismissed as irrelevant because the original game is 12 years old? Huh?
The current team apparently didn't seem to adequately express their intentions for things like cash shop items and a lot of fans of the game/franchise are upset, but it's the fault of those fans.... Because things change!
Ignoring that I acknowledge the current industry standard and focus on their communication or lack there of....
I don't even know what point you're trying to make. Please explain, unless you're just being contrarian for its own sake which is the most likely option.
In most games yes. The shit they’re selling, in this game specifically, drops in spades in the game. This specific game we are talking about right now, not every other fucking game where they design around trying to sell you shit. You end up with WAY more shit than you ever need without buying a thing. You fuckers aren’t even reading the multiple replies stating this, you’re applying other games shitty drop rate design philosophy to this one.Y'all are smoking some serious fucking copium if you think the rates of item acquisition in games is not designed entirely to accommodate the cash shops in these games
The money doesn't lie - it works, and it works so big it warps the entire world of gaming as a result
Dragon's Dogma 2 - To Dragon's Dogma 2 players on Steam - Steam News
To all Dragon's Dogma 2 players We would like to update you on the status of the following items, about which we have received numerous comments from the community. To all those looking forward to this game, we sincerely apologize for any inconvenience. ■Crashes and bug fixes We are...store.steampowered.com
■The option of starting a new game
We are looking at adding a feature to the Steam version of the game that will allow players that are already playing to restart the game. We will announce more details as soon as we can.