Rangoth
Blackwing Lair Raider
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Yes, it's one of the major threads under the suggestion boards. While I admit it may come off as harsh it also just seems like a gross oversight that is very simple to do. The way their loot works is that you get a TON of items after each round, it's random so hard to find upgrades at the top end with the stats you want on them. Again no big deal it fits in the game, but then the inventory system doesn't even let you "show me only epics(to use wow terms) or show me only items with tower power mods" so you have to hover over all the items and compare them to what you currently have AND(although less so) factor in mentally the number of upgrades to see if it will result in a better item after it's been upgraded.That seems a kind of harsh response to the pre-alpha not having loot filtering. You seem to care about it, and it sounds like a good idea - have you asked them to add it ?
The problem, at it's very core, is they don't want to do it. They have no come out 100% to say they but they've hinted at it a number of times. That it would cheapen the experience or whatever. Which is why I am a bit harsh, it's the Brad Vision(TM) all over again in a new game/genre. They argue that loot is a staple of the game and that having these types of filters would trivialize things or take the fun out of it. I hope I'm wrong, I hope they change their mind.
The mudflation in DD1 was pretty bad, no denying that. Funny part it that it didn't bother me. They eventually reached some pretty hard maps which were extremely tough to beat on survival mode even with a few max heroes in awesome gear. I mean it was possible to eventually get there, but they did finally level out the difficulty and items(after they were mudflated).
Another core problem to this game is the MOBA toxicity that happens in these types of games. It's co-op, and the more people you have(up to 4) the better things are because you get more loot/xp/etc, but unless you know people it's just not fun to play in pugs. You have much more limited mana in this game(so DU is less of a problem) so when you get some pug building shit willy nilly instead of upgrading you can actually lose. That and people fight and bitch about who's got +1% better stats. At least you can't kick or just sell people's towers which used to be a problem in DD1. I'm not really sure there is a fix for this sadly. There are a bunch of things you can do to mitigate it but ultimately it's not a pug friendly co-op game. You've got to find a little community and get involved. Would be nice if they added guilds or something