Huh?
That crap should be on an assembler ASAP
Scaling isn't bad with copy inserters
At some point you will ask yourself, surely I have enough sorters ?
The answer is No. No, you do not ;p
- 1
Huh?
That crap should be on an assembler ASAP
Scaling isn't bad with copy inserters
I'm at 21% materials or veins utilization 26.That is pretty impressive. You must be plowing through the research. I'm down to 15% materials consumed by miners by researching at 90p/m.
How are you keeping up the energized graphite supply? 300 refineries running x-ray cracking?
I'm enjoying the same phenomena. Was looking at a spreadsheet today and it started curving as I was absently thinking about placing belts.This game is really amazing, I ended playing it so much I had a pretty severe episode of Game Transfer Phenomena. Was seeing tracers of little boxes moving around in conveyer belts, flashing boxes from placing things, etc.
The Game Transfer Phenomena Universe
Game Transfer Phenomena oficial website. Latest news and research about Game Transfer Phenomena.gametransferphenomena.com
That sounds torturous and would use way more materials than doing it using railguns. Props I guess though.
Sails leave the swarm and join a sphere if there are enough frame segments.
The game is so fun that people are playing past the point of difficulty and just expanding out to goofy stuff. For me it's making the greatest research station in the cosmos, for this guy it's building a self-deploying sphere.That sounds torturous and would use way more materials than doing it using railguns. Props I guess though.
You don't technically need railguns since just the frame pieces generate power. You need sail production anyway for the rockets though, and sails are pretty easy to make so it's much more efficient from a materials to power ratio to fill in the framework with sails. There's a bunch of math out there, but from what I understand it basically comes down to smaller frame shapes (2x2 squares or triangles) will ultimately generate the most power but uses a ton more resources while large sections (like the upper latitudes of Tuco's pictures above) are much easier/faster to make but don't generate quite as much total power. Every rocket will generate around 90something kW so a frame that uses more parts generates more power even if the sphere has the same shape/radius.Doh, that will make life considerably easier. You'd think that would be something you'd put in the description of the railgun, it's kind of important info ;p
I think other than designing cool looking super-structures I'd be interested in try-harding on completion speed, especially with mods. The speed at which you can build structures with the mods I'm using is incredible.It's pretty common, at least in the factory production games I've played, for people to challenge themselves like this once you've finished normally. A couple that I've seen mentioned include:
No hand production other than the bare minimum to get the first assembler (copied from an original Factorio challenge mode)
No rare ore/alternate recipes
And of course a bunch of self limitations like the no rail-ejectors above; no solar or no wind, no planetary logistics.
Unless you're completely strip mining the whole "galaxy," DSP is actually pretty conducive to trying these kinds of challenges since you can just fly to a new system and start over with as much or as little headstart as you desire.