Watch Dogs 2 has been officially announced.
New character, set in the Bay Area, etc, etc. The first was flawed, but I still got some enjoyment out of it, so it'll be interesting to see if they can get their shit together all the way for this one. They're saying the right things, so I have some optimism; expanding the hacking abilities, making things freeform enough that you could do a no-kill or no-gun playthrough, fixing the driving.
My major complaint for the first one was that it seemed like they were too timid in really committing to the whole "hack everything," "the city is your weapon" angle, and instead the game would often just devolve into another cover-based shooter. The first time I came across a situation where the correct solution wasn't to hack something, but rather to pull out a fucking grenade launcher, was when I realized the game had lost its way. So if they can fix that for WD2, they may actually have something.