Qhue
Tranny Chaser
- 7,614
- 4,571
I guess the thing that bugs me about this sort of game is the same issue I have with some MMO content -- you have to assume failure in order to 'learn' a boss. Makes it feel less like a storied RPG and more like Mario.
It certainly allows them to make things challenging without having to carefully scaffold the player progression, but it just rubs me the wrong way.
I think that's why I enjoyed Guardians of the Galaxy this past fall. Each of the boss fights were eminently doable based on existing progression and in-game cues.
It certainly allows them to make things challenging without having to carefully scaffold the player progression, but it just rubs me the wrong way.
I think that's why I enjoyed Guardians of the Galaxy this past fall. Each of the boss fights were eminently doable based on existing progression and in-game cues.