I vaguely remember playing vanilla Oblivion at launch and agree that the original enemy scaling completely ruined any feeling of danger or growing stronger. How has that been addressed in this remaster, or is it the same? I see a lot of comments about how awful the scaling was/is(?) but can’t tell if that’s for vanilla or the remaster. Also, I assume no mods on ps5? If the scaling is still wonky and quest rewards don’t level up with our character, I might have to think harder about ps5 vs pc purchase.