Elder Scrolls IV: Oblivion Remastered

Zindan

Bronze Baronet of the Realm
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Wait... do some of you think the character models in this remaster look good? Really? These are on par (at best) with stuff in a game like EQ2. The reveal trailer made it sound like they redid the meshes for all the npcs, is that wrong?
 

sleevedraw

Revolver Ocelot
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Mod situation: the modders are looking into it, and thus far, the tone seems positive. Mods that don't need script injection seem like they may work out of box. It is already known that texture mods will work; there are already mods that remove the compass and add custom sword retextures. There is apparently a UE5 script engine that already exists that some think may be possible to repurpose into an OBSE/SKSE, but it outputs in Lua and C++ instead of Papyrus, so scripting may be more complicated.
 
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Sinistkir13

Trakanon Raider
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I haven't played it yet, but the leveling system is a combination of OG Oblivion and Skyrim. Your major powers level up faster and "count more" for level progress while leveling. However, you no longer need to grind skills that you don't want to grind just to keep up with your stat boosts. Steam review with a good explanation:

View attachment 583267

At least based on the screen I saw in the trailer, it looks like Oblivion's old alchemy system is preserved. I presume customized Mage Guild spells are too, but not 100% sure.
What's the word on how the scaling works?

In the original vanilla game, scaling was so broken that it made leveling up counterproductive and eventually killed the fun entirely when basic bandits are sporting full Glass or Daedric. I just remember end game being health sponge ogres lining the roads and having to go out of my way to not fight non-human enemies because they all took forever to kill.

It also made exploring pointless since there wasn't any real difference between any of the dungeons other than the type of enemies you fought, with zero chance of finding any interesting loot for your level if you could hypothetically push through harder enemies.

If modding is on the table, though, then at least there is a good chance of fixing anything if the developers didn't touch the scaling.
 
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sleevedraw

Revolver Ocelot
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What's the word on how the scaling works?

In the original vanilla game, scaling was so broken that it made leveling up counterproductive and eventually killed the fun entirely when basic bandits are sporting full Glass or Daedric. I just remember end game being health sponge ogres lining the roads and having to go out of my way to not fight non-human enemies because they all took forever to kill.

It also made exploring pointless since there wasn't any real difference between any of the dungeons other than the type of enemies you fought, with zero chance of finding any interesting loot for your level if you could hypothetically push through harder enemies.

If modding is on the table, though, then at least there is a good chance of fixing anything if the developers didn't touch the scaling.

It's still early, but I'm seeing comments that it's still kind of broken with Adept being undertuned but Expert being overtuned.
 
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Lodi

Blackwing Lair Raider
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It's still early, but I'm seeing comments that it's still kind of broken with Adept being undertuned but Expert being overtuned.
This was literally the #1 issue I had with Oblivion. The scaling was fucking retarded. If you were 30+ you really just had to cheese the game because mobs had way too much EHP.
 

Zaide

TLP Idealist
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On normal difficulty I walk Cyrodil as an unstoppable god. On Expert every enemy is now an Elden Ring boss.
 
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Zaide

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I think I played Oblivion for maybe 20 minutes then noped out. Watched the reveal trailer and was shocked at how bad the character models were, like why even bother? Most everything else -looks- OK, but why not do the world a favor and outsource character design / reworks to China or Korea, get some real talent.
This is the most monkey take I've seen so far.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
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Meet Nero of Alinor hailing from the Summerset Isles. Proud member of the Thalmor order. I shall work from within to bring down Cyrodil!


IMG_2728.jpeg


Thalmor master race

Chicago Bulls Wrestling GIF by WWE
 
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ronne

Nǐ hǎo, yǒu jīn zi ma?
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Wait... do some of you think the character models in this remaster look good? Really? These are on par (at best) with stuff in a game like EQ2. The reveal trailer made it sound like they redid the meshes for all the npcs, is that wrong?

1745377727149.png
 
  • 5Worf
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Needless

Toe Sucker
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Rushed through the mage questline, something about killing the almighty "King of Worms" with 360 no scope Wizard Fury's and pillar kiting just cracks me up
I love how retarded the combat is in these games
 

Ambiturner

Ssraeszha Raider
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I think I played Oblivion for maybe 20 minutes then noped out. Watched the reveal trailer and was shocked at how bad the character models were, like why even bother? Most everything else -looks- OK, but why not do the world a favor and outsource character design / reworks to China or Korea, get some real talent.

Congrats on the upcoming 20 year anniversary of you being a faggot
 
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pwe

Silver Baronet of the Realm
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wtf is this crap? I signed out/in, redownloaded, but I get this error, and something about switching to the account I bought it on. Tried yesterday and today.

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