The young folks playing fortnite don't have a budget worth mentioning.
Its the next bubble.
I guess its too complex to explain like that, but teens have the attention span of a gnat and little expendable income, so fortnite is going to die before star citizen stops generating income.
Origin and UPlay allow 3rd party developers onto their store front?
I want you to think about how absurdly successful Fortnite is and how it's still F2P, and then try to reconcile that with your belief that there's no money to be made from them because they have "little expendable income". If you really think that there's no money to be made from kids and teens because they personally don't have disposable income, then you're a fool, and have no business talking about monetizing customers.
Not to mention that your suggestion of them having limited attention spans is the exact reason why a storefront to go alongside with Fortnite would have the potential to be successful as they'll be exposed to other games to grab their attention when it wanes when it comes to Fortnite.
With that in mind, we’ve created new revenue share tiers for games that hit certain revenue levels. Starting from October 1, 2018 (i.e. revenues prior to that date are not included), when a game makes over $10 million on Steam, the revenue share for that application will adjust to 75%/25% on earnings beyond $10M. At $50 million, the revenue share will adjust to 80%/20% on earnings beyond $50M. Revenue includes game packages, DLC, in-game sales, and Community Marketplace game fees. Our hope is this change will reward the positive network effects generated by developers of big games, further aligning their interests with Steam and the community.
Just to put things into perspective: Star Citizen currently has gathered $200 millions in more than 6 years of crowdfunding, Fortnite reached $1 billion in less than a year and that was back in June. We are probably at more than $2 billions now considering May alone was $318 millions. This is like digital oil money, it's ridiculous.
I want you to think about how absurdly successful Fortnite is and how it's still F2P, and then try to reconcile that with your belief that there's no money to be made from them because they have "little expendable income". If you really think that there's no money to be made from kids and teens because they personally don't have disposable income, then you're a fool, and have no business talking about monetizing customers.
Not to mention that your suggestion of them having limited attention spans is the exact reason why a storefront to go alongside with Fortnite would have the potential to be successful as they'll be exposed to other games to grab their attention when it wanes when it comes to Fortnite.
These are some disillusions here.Alternatives to fortnite will be brought onto the market, the market will fragment and individual games will never again reach fortnite potential.
After the market is split across dozens of games, it will be far harder to generate income from them (compare a stream with 50k viewers to one with 500k), and that will be it.
Its easy to pay overhead costs and monetize a F2P game when all of the target audience is playing it, when only 5% of the audience is playing it, not so much.
After the market is split across dozens of games, it will be far harder to generate income from them (compare a stream with 50k viewers to one with 500k), and that will be it.
Its easy to pay overhead costs and monetize a F2P game when all of the target audience is playing it, when only 5% of the audience is playing it, not so much.
Yeah dude, just look at League of Legends. Riot games is going to be going out of business any day now... any day now...
you don't have to have an active subscription to use a gaming serviceMultitude of streaming services leads to piracy: report
I wonder if a similar effect can happen in gaming
21% decrease in revenue for LoL.
If you don't think that impacts Riot, you are insane.
Are they going out of business? No, I never said that.
Are they losing people, and along with it interest from 3rd parties, streaming revenue, ... ? Absolutely.
The thing is Steam is much more than just a storefront for developpers, it comes with a lot of tools to monitor and analyze your selling data, it comes with a bunch of things to support your game like online matchmaking or modding and obviously it being Steam, it comes with more reach than other stores to sell your game to people who might not have heard of your game otherwise. And then for the user, Steam does a lot of cool stuff that no other store does, or does poorly, like refunds, family sharing, offline mode, gamepad support and so on.
But now all these cucks making pixel art shovelware indie games that kept whining about how "Steam's not worth the 30%" can go fuck themselves off to the Epic Store and see how it works out on another store.
And it might lead to good things eventually.
Epic could lose 1 million users a month and still have more players than WoW after sustaining those losses for over two years straight, with an increasing % of whales supporting it with every loss.
Your argument was that this would have no effect on Steam because the kids playing Fortnite have no money and it's all just a bubble that's going to burst. The same kids that are spending over 300million dollars in a single month.
Then you switch over into it being about the market becoming too segmented to be profitable, which isn't the case at all.
Then you switch over to Fortnite's going to die when other games come out, (Neverminding that doing something like this would capitalize the userbase before something like that could happen) despite the fact that the game is big enough to coast along for half a decade even if hemorrhaging users.
You're pulling conjecture out of your ass to counteract clear strengths that support the start of a business.
You're coming across as someone that is arguing against something just because he doesn't like the idea of it. Either because it goes against something he likes (Steam) or because he doesn't like the source of it (those kids and their Fortnite *shakes fist*)
The individual kids playing fortnite don't have budget.
Its easy to run a F2P game with 10.000.000 players, it is not easy to run a F2P game with 500.000 players. They certainly won't be anywhere near each other quality-wise.
The market will fragment and the income each individual game generates will not allow the investments that Fortnites playerbase does, nor will it generate as much income from sponsor deals, streaming and everything the like.
With companies like Blizzard moving into the same market, it is inevitable that the pie is going to be cut into pieces, more pieces there are, lower the quality and financial means of each piece.
Exactly. That 30% Valve takes isn’t in a vacuum. The tools and value they bring for that extra percentage makes up for it for most of not all developers, especially Indie.
The last thing consumers want now are more clients and disparate software funneling systems. That goes for all entertainment channels.
You're a frustrating person to talk to simply because you have 0 intelligence in the matter yet you feel confident enough to be an expert. Your arguments are fragmented. Dom said it exactly right. You're conjuring arguments just to argue and for why? You either LOVE steam, HATE Epic, or HATE the FortNite kids.
There's nothing about this that's bad yet you're pulling pie from the sky to make it sound like Epic is going to go out of business over this move.