Old Man Potter
Trakanon Raider
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When they announced the new lead designer, someone who'd never worked on a successful game in his entire career and gave him the keys to the key franchise in the company, we all got worried. When those of us outside the team got our hands on the first combat 'demo', we were shocked, and very very disappointed. I gave up caring about EQN at that point.
Sounds like you are talking about Steve "Moorgard" Danuser. As you mentioned, he's a guy with no real track record of anything successful in the MMO industry yet he was given a pivotal role in EQ Next. He was one of the first hired by Curt Schilling to create his MMO which never materialized in a debacle of epic proportions. Yet somehow he's managed to parlay his track record of non-shipped titles into a senior designer gig at Blizzard.
One of the best articles on the demise of EQ Next mentioned that the 38 Studios staff hired by SOE for EQ Next approved of the horrible character art direction. I'm sure that Danuser was part of this.
EQ2Wire » Closing the Book on EverQuest Next and Landmark
"Feedback from the existing EverQuest and EverQuest II teams was largely ignored. Instead, credence was primarily given to outside feedback from recently laid off 38 Studios staff and other outsiders in the industry. 38 Studios staffers in particular encouraged the exaggerated Disney character style."
Why SOE thought that Dansuer or anyone from 38 Studios had more a grasp of the EQ franchise and more talent than established devs like Elidroth is beyond me. Giving Danuser all that undeserved power was an insult to the existing staff. The sheer incompetence of the MMO industry (especially with regard to cronyism in hiring) never ceases to amaze me. I lay much of the blame on John Smedley for his ineptitude. The buck stops with him as far as the current state of the EQ franchise. He hired Ponytail who hired those below him.
SOE is a company rife with bad hiring over the years. People like Alan "Brenlo" Crosby come to mind.
Most of the bad and failed MMOs can be traced to bad hires and bad personnel decisions. Even WoW suffered greatly when they transferred their top talent to the Titan project, leaving the lesser talented devs to work on WoW. Get the hiring right, and you have at least a chance of success, get it wrong and your MMO is doomed.
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