I believe it does apply to quests.
Yeah. It used to be the same quest XP regardless of server, but then some retarded mentioned it on the forums after he abused it on Phinny, so the Devs nerfed it.
I believe it does apply to quests.
I was actually bored during the downtime and tested Red Wine on test. 3 40 slot bags of Red Wine = 120,000 red wine, cost around 7200p on a level 1 Dark Elf Wizard. On Test Server turning all of those in got me to level 24.4. This took about 25 minutes doing all the purchasing and turning in. Test is Live XP + 100% (and I do believe the server modifier applies to quests but don't quote me on that.)
Quest exp was nerfed in the very first round of prog in 2006 on Combine/Sleeper. Did they nerf it again on Phinny?Yeah. It used to be the same quest XP regardless of server, but then some retarded mentioned it on the forums after he abused it on Phinny, so the Devs nerfed it.
I think a lot of "new" (past decade) quests function differently than old ones. I wanna say anything that pulls up on a task bar or window is different than ones that you just turn in and hear the horns. The "old" style quests of just turn in I did not think got bonuses.
there was a massive quest nerf in response to red wine/fire beetle eyes like sometime when i was on phinny, not sure if agnarr had released yet or not, guessing no.Quest exp was nerfed in the very first round of prog in 2006 on Combine/Sleeper. Did they nerf it again on Phinny?
Yeah that was back on Phinny. There used to be Mage bots killing fire beetles 24v hours a day before they finally nerfed it.there was a massive quest nerf in response to red wine/fire beetle eyes like sometime when i was on phinny, not sure if agnarr had released yet or not, guessing no.
that was bonechips and it was on ragefireIf I remember correctly, some one leveled from 50 to 59 on beetle eyes right after Kunark opened, and a gm despawned the turn in npc.
Quest exp was nerfed in the very first round of prog in 2006 on Combine/Sleeper. Did they nerf it again on Phinny?
The Feb 2016 patch is when these got nuked. On Phinny it meant a ~85% reduction in quest xp (this is after the server had its global multiplier increased). I don't know what the multiplier is for Mangler/Aradune in classic.
The server's experience modifier is applied to quest XP rewards. As the server progresses, the server experience modifier scales up and eventually will match Live values.
Only a handful of quests were modified directly. For bone chip quests, we decided that it was less disruptive to change the quests themselves rather than touch population and/or drop details and/or vendors and/or spell reagents.
Currently, the difference between test and mischief is a 3.7 multiplier. I tested it out multiple times with rat ears and red wine (without a level change). So whatever you did on test should take about 3.7 times as long on Mischief.
A dev essentially confirmed that server XP does affect quests (the server XP bonus somehow turned off on Mangler the weekend before OoW (ie, no longer getting the GoD bump) and I filed a bug report using quest xp differences and they looked into it based on that and fixed it).
Out of curiosity, what's the exp increase in GoD and TSS? If Mischief is normal exp for classic/kunark and Test is 2x normal TSS+ exp, then normal TSS+ exp is 1.85x what Mischief is now. How much of that is from GoD? Are there any other exp bumps in the game besides GoD and TSS?
Ah... that's right. I forgot about the bone chips.that was bonechips and it was on ragefire
Imagine spending all that time collecting fire beetle eyes to "skip" a level range that takes about 1/10th as long with a good static.I didn't record any rigorous data, but I went through the GoD launch and DoDH launches on both Lockjaw and Selo, and I think they were around like a 10-15% exp jump, they aren't huge.
Another wrinkle in quest exp by the way was the change in stacking tradeskill items to 1000. Agnarr launched I want to say near the end of Luclin on Phinny, and by then a couple rounds of quest nerfs had already occurred, thus creating the "perception" that stockpiling quest turn ins to level just wasn't worth it. But then they changed tradeskill items to stack in 1000 item lots, which significantly changes the logistics.
On Agnarr rat ears weren't the big thing--it was actually stockpiling Tumpy Tonics or Fire Beetle Eyes in preparation for Kunark launch. Several people in Faceless had ran big tests on test server showing that you can actually get from 50 to 60, adjusting for the difference in exp between TLP and Test, with an amount of those items that was possible to acquire on Agnarr. For fire beetle eyes it just required AFK pet farming in Paineel for a couple months. If you did that you most likely eventually ate a suspension for AFK play as Daybreak was alerted to the scheme, suspended all the AFK Fire Beetle botters and then nerfed the quests so much that even in stacks of 1,000 you just weren't going very far in 50 to 60 with these turn ins. The people who had mass produced Tumpy Tonics didn't get suspended since they weren't really automating anything, Tumpy Tonics are made from storebought items, just requires long tradeskilling sessions to stockpile a massive amount of them.
No time is spent outside of moving the stacks to mules when its an autoclicker doing the work.Imagine spending all that time collecting fire beetle eyes to "skip" a level range that takes about 1/10th as long with a good static.