thankfully, no.Did they fix necro dots being ridiculous for dps racing in classic?
Buy as many as you can, they are a huge PTW.I bought bags. I feel dirty but this creativity must be rewarded.
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Random confession time: I've never killed this dude. Ever. On any server. Never even seen him. Ever. Literally the only mob I've never killed up to Vishimitar. Weird, right?
Garudon is not really Kunark. Veksar was added later (and isn't in Kunark on TLPs). As expansions go on there are a lot of odd raid encounters no one does, like Leviathan in DoDH.I know what you mean. I've done almost every raid in EQ in-era except for a couple of exceptions that nag at me:
Veeshan's Peak (Kunark)
Garudon (Kunark?)
LDON raids
Well, the last one doesn't nag at me, the other two kind of do
Garudon is like pop or LDON era. It came with veksar. Ldon raids aren't so bad it's just that the good loot versus time ratio is pretty poor compared to other raid zones.I know what you mean. I've done almost every raid in EQ in-era except for a couple of exceptions that nag at me:
Veeshan's Peak (Kunark)
Garudon (Kunark?)
LDON raids
Well, the last one doesn't nag at me, the other two kind of do
While its on my mind and I'm in the mood for ruminating on the good ol days (heh)... there's something to be said about Gates of Discord. It was hard as all holy hell. Lots of people hated it I remember. Its nickname was GoDamn. But looking back with the clarity of hindsight being 20/20... GoD was when the endgame raids started to get amazing. The absolute controlled chaos of raids like Noqufiel (sp) and the Cursecallers... I'll never forget the insanity of that particular raid, and I don't think I realized at the time when it was current content, but that shit was terrific.I know what you mean. I've done almost every raid in EQ in-era except for a couple of exceptions that nag at me:
Veeshan's Peak (Kunark)
Garudon (Kunark?)
LDON raids
Well, the last one doesn't nag at me, the other two kind of do
While its on my mind and I'm in the mood for ruminating on the good ol days (heh)... there's something to be said about Gates of Discord. It was hard as all holy hell. Lots of people hated it I remember. Its nickname was GoDamn. But looking back with the clarity of hindsight being 20/20... GoD was when the endgame raids started to get amazing. The absolute controlled chaos of raids like Noqufiel (sp) and the Cursecallers... I'll never forget the insanity of that particular raid, and I don't think I realized at the time when it was current content, but that shit was terrific.
Better raid mechanics isn't a pro to many players it is a con. A huge number of people like these servers because it is the only MMO existence with easy casual raids that are the core of the game rather than an LFR afterthought.I'm guessing most people quit in the later expansions despite better raid mechanics because their main reason to play and raid is to relive the good old days precisely.. and that means doing stuff like vanilla dragons, Plane of Hate/Fear, maybe Sleeper's Tomb or Veeshan's Peak maybe since most never saw it back then, and stuff up to Luclin or PoP and then the nostalgia isn't there anymore because that's when the game started losing droves of players.
I think the good old days had poorer graphics and mechanics but it had more charm than the "modern" stuff.
Better raid mechanics isn't a pro to many players it is a con. A huge number of people like these servers because it is the only MMO existence with easy casual raids that are the core of the game rather than an LFR afterthought.
I think many people really like the slow pace of the game that many/most classes offer up through the 65 era and when the game changes later on as they tried to continue to challenge hardcore raiders and GINA becomes required those people quit and reroll on a new TLP.
Casters just don't scale well enough with gear so on these servers where everyone is hyper geared why play a caster, sure back in the day they were good because raid loot wasn't raining down on the melee but the truth is melee just benefit more from gear and it is more fun to main them because of that.The "first wave" of people who quit are usually casters and support. My observation is that guilds tend to go through potime with a relatively diverse class mix. Generally as you get through oow and don, my observation is that guilds start to see a lack of main bards and shaman in favor of boxes, a decline in clerics sometimes overall and sometimes lack of mains in favor of boxes, and a lot of druids and int casters disappear and aren't replaced. Guilds reach the deeper expansions like dodh and eventually tss with rosters that are pretty heavy on tanks and monks with a smattering of other physical damage and some (but usually not enough) clerics. Depending on the guild, some limp on until slowly or they can't, and some just sort of fade out as soon as the bards and wizards disappear.
I therefore thinks its unfair to blame any one aspect of the game such as mechanical difficulty that would hit everyone equally. People don't quit TLPs equally. There may be a subset of the quitters who do it because the game is no longer a snooze, but that can't be all of it, and it can't even be the majority. If that was true you'd see a more even distribution of quitting. There has to be something about the GoD through TBS era that causes certain classes to quit and not others, and SoF+ seems to be different as my observation of what few guilds make it there is the bleed slows to a more "normal" rate of attrition and its a bit more even across classes, though examples here are limited.
I also think that whole aspect of wanting to game to be an easy breeze and not wanting more mechanics applies to basic interactions, and different classes lose their ability to cruise control a bit harder than others. This is my explanation for why tanks seem to be ok while others less so; if you're a tank, you can keep going as usual, while if you're not a tank you start to more and more NEED to find one to accomplish things.
Finally, some classes are clearly picked to not have that easy gameplay, they pick it to be crafty and abuse mechanics and excel, and often those are your main bards and enchanters.
All this rambling is a big reason why I'm so often arguing against changes that seem to push the classic-pop game to become more like the god-tbs game. I don't want the balance philosophy of those eras. I think the more these tlps go on with the balancing as it has been, unless direction changes, the more these tlps are gonna start being dominated by tank mains with boxed support and piles of monks and some other physical dps here and there but with few casters.
It isn't just a gear thing. It's a skillcap and using later expansion combat tables thing.Casters just don't scale well enough with gear so on these servers where everyone is hyper geared why play a caster, sure back in the day they were good because raid loot wasn't raining down on the melee but the truth is melee just benefit more from gear and it is more fun to main them because of that.
I think that is true through the entire life of the game, casters literally peak as a percent of the population in classic and then slowly fall off as the game goes on.
Casters just don't scale well enough with gear so on these servers where everyone is hyper geared why play a caster, sure back in the day they were good because raid loot wasn't raining down on the melee but the truth is melee just benefit more from gear and it is more fun to main them because of that.
I think that is true through the entire life of the game, casters literally peak as a percent of the population in classic and then slowly fall off as the game goes on.