DickTrickle
Definitely NOT Furor Planedefiler
Well, some people think it's going to give them everything in the world. I don't think it will really matter much to me, a TLP player.
What would you want out of x64 client that you don't have now? Outside of performance improvements.
Oh hell yeah man I forgot how great it was seeing the old spell effects actually trailing from your hands.Bring back old spell effects imo >.<
Oh hell yeah man I forgot how great it was seeing the old spell effects actually trailing from your hands.
There won't even really be noticeable if they're even apparent.What would you want out of x64 client that you don't have now? Outside of performance improvements.
Should mean larger zones with more potential textures as well, right?There won't even really be noticeable if they're even apparent.
64-bit won't add anything that you don't already have. It is just there to prevent out of memory crashes from DX9 texture allocation, as they mentioned in the blogpost.
Oh, and it might stop MQNext from working for a week while a 64-bit MQNext is made.
Players hyped that shit up to be something it's not. Annoying.
Yes, but more doesn't always better. Especially in EQ's case where old or luclin models look out of place compared to the high fidelity zones they're producing.Should mean larger zones with more potential textures as well, right?
I still can't figure out why they aren't doing high-fidelity character models. I'm assuming it's just too much work to animate with all the different armors, weapons, etc.?Yes, but more doesn't always better. Especially in EQ's case where old or luclin models look out of place compared to the high fidelity zones they're producing.
Also, with their rendering engine, more fidelity means longer load times.
Ice creamWhat would you want out of x64 client that you don't have now? Outside of performance improvements.
I’d trade 64bit for Old Freeport and classic skeleton illusion on AoNs and Necromancer pets.
Wtf does this look like goodwill?A man with your vast resources isn't giving this away for free to board homies for Xmas ?
They've tried a couple times. The results were not good. I think the internet was quite cruel about it.I still can't figure out why they aren't doing high-fidelity character models. I'm assuming it's just too much work to animate with all the different armors, weapons, etc.?