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2nd from the left looks like a Tranny
That's a dragon ... with two tails?
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2nd from the left looks like a Tranny
An article was talking about using an AI to come up with the concept for Everquest 3..... We Asked ChatGPT and Midjourney to Design EverQuest 3 Since Daybreak Games Won't Do It
The eyes.... the eyes get me.
Feels like a FTE being a training wheels server with easy pull splitting might be totally OK. The /yell prompt is zone wide, right? Might be entertaining for a group to be exposed as being little bitches by constantly exploiting it in front of everyone.the second issue is that with /yell you can give people access to a mob based on which mob you are targeting when you do the emote. This means you can get a massive train, target the named, /yell and then your pals can freely pull it out of the train basically risk free.
Feels like a FTE being a training wheels server with easy pull splitting might be totally OK. The /yell prompt is zone wide, right? Might be entertaining for a group to be exposed as being little bitches by constantly exploiting it in front of everyone.
What do you think would happen if the concept of "the first person to engage a monster is the only one that can interact with that monster" was added to a game like everquest?
If the concept of "the first person to engage a monster is the only one that can interact with that monster" was added to a game like EverQuest, it would have significant implications for gameplay dynamics and player interactions. Here are some potential effects:
It's important to note that implementing such a mechanic would significantly alter the core gameplay experience and could have both positive and negative effects. Balancing the competitive and cooperative aspects would be crucial to ensure the overall enjoyment and engagement of the player base.
- Competitive Gameplay: Players would race to be the first to engage a monster, leading to intense competition. This could create a sense of urgency and heightened excitement as players try to secure exclusive access to the rewards and loot associated with defeating the monster.
- Solo Gameplay Emphasis: The game design would heavily favor solo players or small groups, as larger groups might find it challenging to coordinate and ensure only one person engages the monster. This could potentially discourage or limit the cooperative and social aspects of the game, where players typically form groups to tackle challenging content together.
- Potential for Conflict: The "first engagement" rule might lead to conflicts and disputes between players. If multiple players try to engage a monster simultaneously, it could create tension and disagreements over who was the first to initiate the encounter. Resolving these conflicts could become a challenge for the game developers and potentially impact the overall player experience.
- Reduced Group Dynamics: The traditional group gameplay dynamics, where players collaborate and strategize together, would be disrupted. Players may be hesitant to engage with others for fear of losing out on rewards, resulting in a more individualistic playstyle. This could impact the social aspect of the game and diminish the cooperative elements that are often valued in MMORPGs.
- Increased Solo Grind: To secure exclusive access to monsters, players might resort to solo grinding or camping specific locations. This could lead to repetitive and isolated gameplay experiences, potentially reducing the variety and excitement offered by group-based activities.
It's important to note that implementing such a mechanic would significantly alter the core gameplay experience and could have both positive and negative effects.
You're right, TLP is more like middle school.This isn't high school.
Epics are not includedHonestly sounds like a pretty chill server with a pretty neat way to Twink, almost as good as mischief was.
Skipping trash and easy splits will make running a few lockouts a night doable, which means if you don't have alts you'll be at a disadvantage.
On the flip side though you can get some real sweet alt groups going pretty easily.
Leveling up with your mains raid gear will be super fast. You might actually see people not buying a race change in kunark.
Bonus points if epics are included.
I'm real curious if the faction adjustment for encounter locked mobs stays in effect, I feel that is an oversight and a huge deal but I won't mind at all if it stays in.
As usual though, it all depends on who plays oakwynd, fte raiding is real p99 shitbaggery and I can see a lot of people getting pissed having their shit sniped. Instance raiding should be better than ever, never made sense why lockouts were account wide.