Ambiturner
Ssraeszha Raider
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I would assume the first data point only takes in to consideration people who are max level, ie how long your average max lvl player stays sub'd who leveled their own char vs how long a max lvl player stays sub'd who bought their account/got plvl'd. Now how they would even track that would be up to debate but apparently games have ways. I would also assume there would be a second subset data point of how long people stayed sub'd that were leveling but never reached max lvl vs how long people stay sub'd who bought their account/got plvl'd. Also most likely a third data point on an estimate of how many more characters/accounts would be created if you had easy ways to plvl vs not having a way to plvl. There's probably even more separate data points than this, but any person trying to test a hypothesis is going to need multiple data points in order to prove or disprove the hypothesis. Games are in the business of making money, so it would be naive to think that a company wouldn't collect enough data to come to a conclusion as best as they could, especially when multiple game companies have come to the same conclusion.
You put way too much faith in an industry that proves time and time again how incompetent they all are