This real Atabishi or an imposter?
Sleeper is gonna like, gank one person at a time slowly I guess.
What always got me was the urban legend that the Sleeper has a "zone-wide death touch" and people talking about this like it was really cool and bad-ass. There's nothing cool about everyone in the zone just insta-dying immediately even if it were true.
I've never gotten to wake the Sleeper, probably the one thing I have left to do.
Yes, real. I'm mostly bored between 8:30 am to 4:30 pm my time (11 hours ahead of EST) every week day while sitting in a room listening to someone talk for hours. I had been just reading the TIL subreddit to pass time, but ever since the server announcement, reading and posting on the forums has been more entertaining for the time being. I'm not playing on this server, just using it for temporary forum entertainment.
Sleeper does already just kill each person one at a time in a very very slow fashion. When Rampage forced TEB to wake sleeper on Aradune, it took like 10 minutes for Sleeper to kill us off. We had time to do loot, then walk around and watch sleeper do its thing for a bit, and log out our coth bots etc.
Yalinak Average max players per Expansion
- Classic 2200
- Kunark 1910
- Velious 1720
- Luclin 1345
- Pop 1655
Mischief Average max players per Expansion
- Classic 2750
- Kunark 2245
- Velious 1955
- Luclin 1770
- Pop 2150
I'll still never understand why you post general chat numbers, and even more so why people are dumb enough to take them as gospel lol. The only thing I can think of that general chat numbers is an indication of for a server is how many boxers there are.
During early Kunark on Aradune one of the TEB members created heat map bots. TEB wasn't actually able to use SEQ alerts for raid mob spawns until Luclin due to guilds constantly attempting to poopsock raid mobs. Classic-Kunark it was an every day thing at times, and Velious it would happen maybe once a week. Sometimes guilds would pre-form a raid in some obscure zone ready to port when it spawned, or what Rampage would do with logging raids out and poop-socking from char select. Myself, Yasi and Hicks were getting tired of having to run shifts to watch raid spawns every single day, so this person created this as a possible way to alleviate having to do that.
Basically what it did was bots would be set up in various zones, and every minute it would do a /who. Any person that came up with no value (being anon) the bots would spend the next minute /guildstating all those names. All of that data was then put on to a site that had a map of whatever expansion we were in, and a full list of every guild the bots had found. You could click a guild and it would show you on the map where all of their members were currently, at least for the zones we had the bots in. If at any point a guild had a high concentration of people in one of those zones, it would send us an alert. He went through and added in all of their DZ raid times so it would not send alerts during those times. We mostly just put them in zones that had an AoC.
We never actually fully implemented it, but it was a cool idea and super interesting to see and is one of the ways we saw that in Kunark there were 41 guilds actively raiding.
After about 3 weeks in to Mischief when you were posting outlandish general chat numbers (I've always stated that the vast majority of people don't join general chat, and it's just mostly full of boxes) I decided to run the program with 5 bots on Mischief for 7 days. They joined every general chat channel (had to run 5 because there is a limit to channels you can join, needed 5 to be able to join every channel from base through 20's). Tweaked how the bots operated and they did who's on all of the channels once an hour, which gave you a full list of all names inside that channel.
-The full amount of people, even at peak raid times, was less than what you were posting.
-Simply running a script that negated all duplicates (only counted each person once regardless of how many channels they were in) took the numbers down below 1000.
-One of the days myself and a friend ran around zones looking for anyone 6+ boxing, didn't bother with anything less than that, wrote those names down and negated all of those boxes in the chat channels, and the number fell even lower.
All in all, there were far less than 1000 actual unique players in those general channels. General chat numbers has gotta be one of the worst ways you could ever use to judge population. Most people don't join them, and from the data we found running the bots more than 70% of the numbers are either duplicates or boxes. The more boxers a server has, and the more bot armies a server has, the higher that % is.
Yes I know this is peak degeneracy levels just to look at data, but I'm a degenerate guy.
I also ran this in Velious and Luclin when I did play mischief (had one in Kael in velious, and one in nexus in luclin) just to see numbers on guilds, and it was a lot less than even what some servers have posted on their kills sites which we know isn't indicative of the full amount.
That all being said, yes I would agree that past the standard tlp cycle (classic-pop) Mischief ruleset has the best shot at retaining a higher than average number count in later expansions and is very likely to go all the way to live with a higher number of people than any other TLP. But to say Mischief was even in the top 3 in terms of unique player population classic-pop is insane. I could maybe see debating the 3rd spot, but even then that's questionable.