xmod2
<Gold Donor>
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I am really not sure WHAT they are trying to fix. There are just so many problems that the cure is many times worse than the disease.
Take AE PL. If they are worried about stopping powerleveling, then they have to make it as painful to the powerlevelers as possible. Most paid PL is done when the person being boosted is AFK. It also requires the ability to CC / tank mobs with a higher level team outside of the group that is getting XP without them stealing the kill.
FTE on the surface seems to fix that. The puller is going to get all the aggro and lock the encounter. The people outside of the group cannot assist in stunning the mobs, so the group that pulled the mobs are forced to fully kill the mobs. Except doing that breaks the ability for someone running asps into EC tunnel to get helped by a friendly higher level. So they have to add encounter breaking which means the player can initiate the ending of the encounter lock by /yelling. Well, they could continue to screw over PLers by making broken encounters award 0 xp or loot, but then it leads to people purposefully poofing quest mobs and all kinds of other stupid behavior, so they KEEP the loot and switch it to traditional DPS race after the encounter is broken.
So as a PLer, now you just have to /y to break the encounter and then EVERYTHING IS EXACTLY THE SAME. If you have to /y on each mob it will be annoying, but not annoying enough to stop professionals. It WILL stop regular people who have a high level druid friend and want to get started on the server, because they just won't have the setup to mass /y. If they add EQ2 style "break all" /y when you target yourself or nothing, then it literally has no effect on PLers at all.
In the case of KSing, this is now solely done through DPS races. Again, this screws over 'normal' people while leaving the 'professionals' unscathed. If you are a kronofarmer sitting at Efreeti with a pack of necros, you will also just have a wiz box to macro target and tflux the rares. In the past a full group at least had a chance of pushing them out, but now you could have a raid and you won't have any luck. In the case you are up against a non-professional, now instead of a single player requiring the dps to do 51% against an entire group, a fucking warrior can come up and tag your mob and then slowly just kill it for 30 minutes in front of your group and there is nothing you can do about it.
For trains, the mobs will NOT leash back to spawn before becoming unlocked according to the faq. This means that unintentional trains of someone running past you may not cause proximity aggro, but it DOES mean that A) the train returning to their spawn WILL add on your group anyway and B) intentional training works as it always did. Monk flops, mobs blink for a few seconds and then become active.
In every single case FTE doesn't solve the problem that it appears to be created to solve, and in every single case it opens up bigger problems that didn't exist before. My only possible way to understand it (other than DBG having not thought of this for more than 1 second) is that they have some other, unknown to the community, reason for the change.
Take AE PL. If they are worried about stopping powerleveling, then they have to make it as painful to the powerlevelers as possible. Most paid PL is done when the person being boosted is AFK. It also requires the ability to CC / tank mobs with a higher level team outside of the group that is getting XP without them stealing the kill.
FTE on the surface seems to fix that. The puller is going to get all the aggro and lock the encounter. The people outside of the group cannot assist in stunning the mobs, so the group that pulled the mobs are forced to fully kill the mobs. Except doing that breaks the ability for someone running asps into EC tunnel to get helped by a friendly higher level. So they have to add encounter breaking which means the player can initiate the ending of the encounter lock by /yelling. Well, they could continue to screw over PLers by making broken encounters award 0 xp or loot, but then it leads to people purposefully poofing quest mobs and all kinds of other stupid behavior, so they KEEP the loot and switch it to traditional DPS race after the encounter is broken.
So as a PLer, now you just have to /y to break the encounter and then EVERYTHING IS EXACTLY THE SAME. If you have to /y on each mob it will be annoying, but not annoying enough to stop professionals. It WILL stop regular people who have a high level druid friend and want to get started on the server, because they just won't have the setup to mass /y. If they add EQ2 style "break all" /y when you target yourself or nothing, then it literally has no effect on PLers at all.
In the case of KSing, this is now solely done through DPS races. Again, this screws over 'normal' people while leaving the 'professionals' unscathed. If you are a kronofarmer sitting at Efreeti with a pack of necros, you will also just have a wiz box to macro target and tflux the rares. In the past a full group at least had a chance of pushing them out, but now you could have a raid and you won't have any luck. In the case you are up against a non-professional, now instead of a single player requiring the dps to do 51% against an entire group, a fucking warrior can come up and tag your mob and then slowly just kill it for 30 minutes in front of your group and there is nothing you can do about it.
For trains, the mobs will NOT leash back to spawn before becoming unlocked according to the faq. This means that unintentional trains of someone running past you may not cause proximity aggro, but it DOES mean that A) the train returning to their spawn WILL add on your group anyway and B) intentional training works as it always did. Monk flops, mobs blink for a few seconds and then become active.
In every single case FTE doesn't solve the problem that it appears to be created to solve, and in every single case it opens up bigger problems that didn't exist before. My only possible way to understand it (other than DBG having not thought of this for more than 1 second) is that they have some other, unknown to the community, reason for the change.
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