EverQuest 2 goes to 64bit tomorrow.
All EverQuest II Servers will be taken offline on Tuesday, June 28, 2022 at 7:00 a.m. PDT (14:00 UTC). Estimated downtime is expected to last up to 4...
forums.daybreakgames.com
This resulted in MASSIVE performance gains on beta. I'd be interested in seeing how everyone here runs the game tomorrow on Extreme Quality - it's pretty much just a recompilation under 64-bit under the hood code-wise (along with pointer alignment changes, etc...)
I'm going to be undertaking the same task on an unrelated game soon, professionally, not in a hobby - so it'll be interesting to denote experiences with this upgrade.
The Windows on Windows 64 (WoW64) translation layer is notoriously slow, so I'm curious how much this game gets.
Before Hawken shut down, I had made a build that ran on DX9 and 64-bit. It sucked, because we announced the shutdown of Hawken for PC at the same time as discovering this.
64-bit DX9 ran about double the performance of the DX11 renderer, and when compared to 32-bit, was about another 20%+ FPS gain, and had more consistency on frame times.
So I'm extra curious about how EQ2 runs across more than just my hardware (threadripper 1st gen, 2070 GTX, M.2 SSD), which went from 39 FPS in Everforst to 135 on Extreme Quality.
See:
en.wikipedia.org
WoW64 (Windows-on-Windows 64-bit) is a subsystem of Windows allowing you to launch 32-bit applications on all the 64-bit Windows versions. Launching of obsolete 16-bit applications on 64-bit Windows systems is impossible.
pvs-studio.com