EQMac Now Free to Play

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pharmakos

soʞɐɯɹɐɥd
<Bronze Donator>
16,305
-2,233
yeah, there were definitely some differences in pathing. Unrest, for instance, was almost unplayable on EQMac due to the bizarre pathing.

the particular conversation from the P99 forums that i was referring to was about Lord Grimrot's spawn in SK. i think the conclusion they came to was that the way he spawned on EQMac was different than both classic and from PoP era PCEQ. here is the threadNPC Spawn Issue: Lord Grimrot - Project 1999

on EQMac Grimrot's spawn point was on a 7 minute timer, with a place holder mob showing up the vast majority of the time. turns out that it should have actually been something like 3 hours. they're still investigating, though.
 

Herv_sl

shitlord
114
2
The Z-Axis was definitely busted up in some zones, Unrest for sure. Like that zone needed any help with explosiveness...