switched all to low, adv settings all to low (was still grey) then back to High and still grey....Try switching Overall to low and then back to high, see if they fix.
My tables turned grey a couple of patches ago but my doors are still the normal brown. I just blame Alpha.switched all to low, adv settings all to low (was still grey) then back to High and still grey....
maybe it's supposed to be grey? I've not seen other screenshots of the tables so i've got nothing to compare it to
Delete your claim and try again. I had that issue, but it stopped popping when I reclaimed.Yeah, there are parts of my claim that i am unable to work with due to constantly reappearing dirt.
They did mention that they were bringing in additional tools over the testing phases, so I'd imagine a few of them are going to be exactly that.They really need to figure out a way to allow players to do straight edges, curves and splines.
I agree with this and hope they add more tools as time goes on. There is a lot of stuff they are adding but to really move towards the end goal, they do need to give more options. If this game truly allows all the tools they want, I see this being almost impossible for WoW to successfully outdo. Blizzard tunes and 'smooths' so much that creating and improving on the constant increases will become impossible at some point. They will have to release and SOE has a gigantic lead right now.They just need to make a subtract tool that lets you use other shapes to carve.
And add more shapes. Cylinders, cones, pyramids etc
Also they really need to have a tog-gable creative mode while you are on your claim that gives you free movement in x,y, and z without seeing your avatar.
If you need to check scale just toggle the avatar back on.
Really makes no sense to make this high rez game then force the player to use low rez blocks and shit. As cool as some of the stuff people are creating is, none of it would be good enough to be in EQN just by importing it. It would look like a blocky mess.
That's pretty sweet
Thing is, those shapes must be done using cubic voxels. The sphere look nice if you make them big and don't go close, but, from close up, you see that the sphere is in fact made of smoothed facets. Disable voxel smoothing for a better look.And add more shapes. Cylinders, cones, pyramids etc
As in letting players outright make mobs from scratch? As far as I know, that was never on the table.I realize it's far down the road map of tool releases and phases , but have there been any mentions of which phase/or when there will be mob creation ? I'm sure it's open beta but I was wondering if they have hinted at any rough timeline like Summer or Fall or whatever ? It's got to be in at some point with all the times they've said they are releasing all the tools they are making EQN with.
Just looking forward to seeing what type of mobs folks will come up and thats the thing I want to mess around with a lot too.