Anomander Rake
Golden Knight of the Realm
- 705
- 15
Mine has gotten up to 10-11 gigs before I deleted it!Curious , what's some of you folks cache folder size for the game atm ?
Mine has gotten up to 10-11 gigs before I deleted it!Curious , what's some of you folks cache folder size for the game atm ?
Currently sitting at 40gig. Good thing I put it on it's own hard drive.Curious , what's some of you folks cache folder size for the game atm ?
Kinda reminds me of The Black Fortress from Krull
There is one HUGE thing that Landmark has going for it that previous editors did not have: It's creation and distribution is done in real time. Being able to instantly see your results, run and jump on it, have friends come over and check it out seconds after you place it, or even work with friends to build something, is really friggin cool. I don't have to model it in program A, save it in format B, load it up, see if it worked, and if not start from point A again. And after I think it's good, I upload it to the net, where others have to sift through thousands of potentially shitty mod files on a web page before they get to mine. Then they have to download it, load the mod and start to play. If they think it sucks, then back to the mod page looking for something else for them. Here, all of that is rolled into one for both sides. The producers know people will come across their stuff, even if it's just a run through, and consumers will see all kinds of things, and even if they see something shitty, they just keep running.what always makes me wonder is, where were these people for like Neverwinter nights?
or any of the other games which having freely handed over the player creation tools?
Even dragonagerigins did, didn't it?
Is it because, by making the creation aspect a "game", it acts as a sort of super tutorial for the more complex building that comes later? While more complex builders like the mentioned NWN, even warcraft/starcraft editors, are just an impenetrable wall for most people? Same with other modding. Skyrim/oblivion/fallout for example.
(obviously, Tower defense, and Moba's came from starcraft/warcraft. case in point, for its not like these were/are completely ignored)
I just wish more people would have gone OCD creating some amazing campaigns, with custom models, etc for any number of those games.
It's scheduled to hit early phase two. We are officially into phase two, according to ponytail, starting this week. SoonTAlso, weren't they supposed to be implementing some kind of "gate to claim" feature? Any update on that? I've stopped going to the official forums for the most part.
C:\Users\Public\Sony Online Entertainment\Installed Games\EverQuest Next Landmark\CacheWhere is the default save location for the Landmark cache folder?
Also, weren't they supposed to be implementing some kind of "gate to claim" feature? Any update on that? I've stopped going to the official forums for the most part.
Thats it, thats what I was thinking of! +nets for you for being able to remember the 80's better than me! hahaSkesis Tower from The Dark Crystal
So yea.. Tomb of Horrors inc.BTW I asked him about designing mobs in chat and he said definitely , AI and designing of them , very much looking forward to that.