Deathwing
<Bronze Donator>
Is there a way to make mid to late game combat more interesting? Even if you are easily superior, you can't leverage that superiority due to fort zones of control and attrition. I realize this is to prevent quick curb stomps. But it incentivizes the AI to stack their forces, hide behind their forts, and pick off your armies as you try to siege down their forts. So in the end, you have to overcommit to sieges and lose a ton of troops to attrition. Or, hide supporting armies behind the siege and hope you're quick enough to merge them into the siege should the enemy attack.
No amount of advance ever fixes this. Fort levels and enemy stack sizes will grow faster than cannons/siege ability and supply limit.
I almost prefer playing as vassal swarms because the vassal AI will sometimes counter the enemy AI, chasing their stacks all over and allowing you to concentrate on sieges.
No amount of advance ever fixes this. Fort levels and enemy stack sizes will grow faster than cannons/siege ability and supply limit.
I almost prefer playing as vassal swarms because the vassal AI will sometimes counter the enemy AI, chasing their stacks all over and allowing you to concentrate on sieges.