So there is much frustration over extreme combat casualties in the early game and dozens of men dead everyday in late game battle
To get to the bottom of things, I created a custom testing mod to check influences of various factors.
TLDR: The weapon modifiers (infantry fire etc) are currently NOT influencing combat at all!
EDIT: for those who are not familiar the formula, in general damage should be proportional to *weapon_modifier*discipline*combat_ability/target_tactics, this is implied from tooltips
Some other important insight from the simulations:
- morale damage you inflict is proportional to your own morale
- damage scaling from dice+modifiers is not linear: It is (from 0-9): 12, 16, 20, 24, 32, 40, 50, 60, 70, 80 (-1 is 8 on this scale, have to do more test)
- morale has no influence on strength loss whatsoever
-peasant rebels do NOT have reduced morale(it says it's 80% in tooltip: it's NOT!)
EDIT: updated some conclusion from later test (also shown in this thread)
- as people already worked out, the pips act like modifiers to rolls (just like leaders and terrain)
-combat ability is currently useless too(Sorry quality tree! Bye Polish hussars!)
- discipline did not decrease damage taken
- rebels do not benefit from ideas