After reading this thread I can't tell if i should be hyped or hiding my face in my palm.
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After reading this thread I can't tell if i should be hyped or hiding my face in my palm.
free loot in addition to the click AAs means getting the first AA click means the whole guild gets it. First Emp Robe/Shawl is going to be a real big deal.
I mean it would increase the average gear level of the server by quite a bit, making shit easier. Just because all the shit that would normally be rotting or going on someone's 4th level 46 alt would be getting sold off to randoms increasing the overall gear of the server as a whole... so I could see the argument. But holy Krono farm.... If that happened I'd for sure want to play and join some guild that doesn't gear alts and just sells everything mains dont' need off and does a weekly split or something.
Didn't work that way on Quarm. But who knows.It was my understanding that FV has an exception to this that you have to maintain possession of the item to keep the benefit to prevent this very abuse. But I fully expect Daybreak to forget to implement that lol
How do you combat some jerkoff with a billion plat just buying everything first raids of expansion? limit items purchaseable per raid? or just if he's got more plat than everyone he wins and the others then get a split of the plat, but are stuck waiting? Overall I don't hate the idea but I'd be curious how it would actually function from a legit guild standpoint.After all the success I've had running plat raids and some discussion about how to prevent some very obvious RMT abuses from an FV loot TLP I think a plat dkp guild is the most effective way to operate a guild on a FV loot TLP.
FV loot rules (skipping the language barrier and one character per account restrictions FV had at release) while also having /pickzones plus AoCs would set so much stuff at value = zero. Combined with a very gentle experience rate it would give lots of people the opportunity to level up and twink out classes they maybe wanted to give a go but didn't for one reason or another. Easy leveling + easy twinking + easy raiding = population and retention. Throw in boxing plus the removal of the raid mob buffs and that would indeed be "ultra casual."
If casual has all that then hardcore would be doa.
The sad thing is that even if they have two amazing and innovative rulesets, there wont even be enough time to advertise them outside of the normal tlp crowd which is already divided across 5 other active TLPs.
How do you combat some jerkoff with a billion plat just buying everything first raids of expansion? limit items purchaseable per raid? or just if he's got more plat than everyone he wins and the others then get a split of the plat, but are stuck waiting? Overall I don't hate the idea but I'd be curious how it would actually function from a legit guild standpoint.
FV loot rules (skipping the language barrier and one character per account restrictions FV had at release) while also having /pickzones plus AoCs would set so much stuff at value = zero. Combined with a very gentle experience rate it would give lots of people the opportunity to level up and twink out classes they maybe wanted to give a go but didn't for one reason or another. Easy leveling + easy twinking + easy raiding = population and retention. Throw in boxing plus the removal of the raid mob buffs and that would indeed be "ultra casual."