"Darks Souls of MMOs" is how you sell it.As a developer you would not want to make a eq like game these day. It would limit your player base and potential income drastically. I don't think most of us will like what they come up with and I think thats ok because most of us are to old to be the target audience.
Somebody said it earlier, but a Souls-like single-player or even co-op EQ RPG would be badass.
Then again, why would EG7 ever make that when the appeal to EQ is an "MMO."
just play eq live or eq2 and just experience the way they introduce microtransactions.While I would love to see a company put real money in to making an actual EQ3, I just don't have any faith in the current development company's ability to do anything meaningful at this point. I mean look at the expansions they have put out for EQ over the past decade. It's extremely minimal with very little actual content. They put more effort in to making new shades of bunnies every year than they put in to making actual game content.
The thing that pisses me off the most is that they had potential, a lot of good people worked their asses off for that company over the years, and in the end, bad management fucked the whole thing year after year. I can not for a second believe that the average employee at DBG actually wants the shit show that the company has become. They're just powerless to make real change and right the ship.
Do I hope that EQ3 is real, actually gets created, gets released, and is an actual GOOD Everquest successor? You bet your fucking ass I do.
I just can't honestly say I believe it will happen. I hope DBG proves me wrong. I truly do.
Coloring book you say?Ill believe it when DBG does anything new with the IP. Even a coloring book is more than they have done in 10 years.
I've played all the Dark Souls and Elden Ring but I don't really know what this means. I can imagine an MMO where..."Darks Souls of MMOs" is how you sell it.
Re-skinned Hello Kitty Island Adventure inc!FFS people, face the real world. Any new game based on the EQ IP will have absolutely zero connection with the EQ game you play today besides the name. It will 100% be extremely casual friendly, based entirely on microtransactions, playable on a phone, targetting kids and bored stay-at-home women. Because that's exactly what every game designed today is - making a quick buck off of idiots who want nothing more than easy-mode games to fill up their boring lives. There will be no "difficult", there will be no "challenge". That era is now long gone. Welcome to the Candy Crush era.
The original FF14 shut down. What exists today isn't the original FF14. What part of this are you too stupid to understand?
Tonight we're gonna tranny like it's 1999!
The "Dark Souls of..." meme just means it's hard and maybe grimdark.I've played all the Dark Souls and Elden Ring but I don't really know what this means. I can imagine an MMO where...
* Players leave a corpse on death with XP / gold / whatever they can recover
* Players can feasibly clear the game at level 1 if their skill is high enough, while increasing in levels decreases the required skill to beat encounters. This is really rare in RPGs, and is the core reason why Soulslike games feel harder than games that force you to grind to level up. In Soulslike games, you constantly progress to the limit of your skill and intermittently grind mobs as your skills increase
but I don't think this would even remotely be like EQ, where the skill-cap is extremely low relative to other MMOs.
I think there's a market for game with:
* High group synergy and difficult mobs, which makes grouping a requirement for most content and effective leveling
* A corpse-drop death risk, either including items, xp and/or gold
* High-risk, high-expense travel
* Low APM, low skill-cap gameplay that rewards boxing and is sub-based
* High-trust gameplay mechanics.
And when I say high-trust, I mean that in order to collectively work together you must have a high degree of trust in your group and guild because the game doesn't protect you from them nor does it make it easy to achieve productivity as a group. If you form a group, go into a dungeon and your puller is shit, your healer ninja logs, your tank isn't sufficient or your DPS steals the item you want, tough shit, build a community of people you trust and play with them. If you only have 35 minutes to play, tough shit, you need a group to do anything, play a different game.
I don't think that game is really feasible to make though. Most EQ players only play because nostalgia manages to give them that endorphin kick.