EQ Devs can never play to the same level as a hardcore player, which is ultimately what those questions are trying to show. It's a trap, because the next statement is effectively always, "You don't know shit about your own game. I know more than you do. You should do what I say to make it better".
So this makes me wonder if things changed from the era I knew devs to the era they had all moved on.
We had a dev raiding with us in EV from classic to the end of LDoN (she would webcam stream after raids and her icq screen name was suspiciously similar to her dev handle so it was pretty easy to confirm) and from her statements, that was a thing most all of them did, and it was almost expected for them to do that to catch things they missed that we didn't. It made some of the awful early VT weeks interesting when we hit stuff that wasnt despawning / spawning / working / not working / being a shithole of a zone correctly and the official word was "that shouldnt work that way, but heres the gflux trick to get around it"
I know of a couple Sony VPs that were also involved in the planes-dragons era (who were instrumental in making sure people weren't permabanned for mq and sEQ tomfoolery the first... few times it happened).
Had that changed by the time you were there?
If Prathun or Ngreth or Absor or any dev popped onto bristlebane and asked who wanted to do a GM event I imagine everyone would ask wtf they were doing and to get back to work.
Ngreth is (or was, it's been a year or so since I've logged in much) a pretty regular fixture of the Test Server bank rooftop.
Dude is a pretty cool guy.
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