TLP pvp would be meaningless in an instanced raids server. OW targets would just be griefers attacking MTs and Clerics.
What's the point?
This is probably news to 1% of you that only play EQ but pretty much every co-op game since the beginning of time has some kind of map hack / assist tool. Saying EQ cant have PVP because of tool assists or map hacking tools makes no sense.
I'd like a no boxing at all server. I guess it would be 1 login per IP with some kind of vpn detection magicry. Halved or quartered or more instance lockouts would be cool too. And maybe some lockout bugfixes as well. /dream
Item loot (no weapons, no items in bags) team based PvP would be incredibly fun. Combine it with FV rules and you've got a real dynamite server on your hands.
No one cares about balance, or SEQ, it's just about fun.
I do think the accelerated spawn timers are awful, I'd love to go back to a system where most mobs were 3.5 days with variance similar to Fippy/Vulak.
Never going to happen - if they could reduce it to something to mandate one HUMAN per chacter I'm sure they'd try to make it work (but no idea how that theorem could EVER work) - but so many couples play EQ together (or parents/kids) that not being able to share and IP would be terrible.
Seriously, I think a full third of my current guild would say "Fuck this!" overnight if such a thing was ever done.
Last year I had went back to a DAoC freeshard server for a short time that had a population of about 3k-4k. They had a no box rule based on IP. If you had multiple people in the same house that wanted to play, you had to put in a request to have more than 1 account for that IP. It was fast, but there was little proof you had to provide to get it approved so it was easy to get around, but they had a good in game system that detected boxes and permabanned your IP if you were found boxing. They had GM's that would run around zones seeing if they found anything suspicious, or if you got reported enough for what appeared to be boxing they would randomly pull you in to a zone room and conduct a test to see if you were or not. It actually worked pretty decently and made the majority of people not even try it, and those who did didn't last long.
Yea, in a game with GMs such could work a la P99 - but we know current EQ GM staffing numbers...
That's always my first thought when people bring up PvP server. Wouldn't everyone just run SEQ? I feel like for them to start a PvP TLP, they'd have to really crack down on SEQ usage. WoW and DAoC both had it's radar users but I don't think it was as widespread as SEQ and to my knowledge they actively banned people who were caught using it. DAoC had the infamous Gunnora who would run radar on the PvP server and he was cancer to deal with, but he eventually got banned out of ever being able to play the game.
This is probably news to 1% of you that only play EQ but pretty much every co-op game since the beginning of time has some kind of map hack / assist tool. Saying EQ cant have PVP because of tool assists or map hacking tools makes no sense.
Every PvP game I've ever played people had them, even the major ones like DAoC, Lineage, Tera, Wow. The difference is though, in those games it was a very small % of people who had them and the game companies actively banned the people over time. In any of those games, I've never seen someone who obviously used them not get banned eventually. SEQ is so widespread in EQ, and DBG does nothing about it. The majority of people in EQ either use SEQ or someone in their group is using it. The pvp in any of those games would have never survived if the companies didn't actively ban and go after map hackers and exploiters. That's the difference, DBG doesn't go after anyone who uses SEQ.
the question is can they even dive into that 19 year old mess of spaghetti code to change it now.
Even now where the "quick update" range is lower than the max actor clip distance you get weird shit like mobs walking in place then suddenly warping away as you get close. Not getting those spawns at all would break everything, lol.Uh they actually did try that at one point.... it didn't go well - think it was TSS beta they were testing it, but the game fell apart with the range limiter