I believe these to be all the innate +auto attack damage AAs?
Yea, it's not really a "monk" specific nerf, just an overall nerf to all melee classes. The percentages are misleading, because the damage tables take into consideration more then the flat percentages. The actually reduction on Coirnav we parsed to be about a 4-6% damage decrease in melee damage overall.
On another note, them making changes to the ground spawns this late into the Kunark game for Coirnav makes me think that they intend on releasing a new progression server sometime in the very near future (Otherwise, what was the point since Velious is around the corner?).
The problem - A handful of players would gather around the spawn location hoping to pick up the ground spawn that would spawn once within 96-100 minutes. So they had GMs sit in the zone all day yelling at players to get off the spawn point so everyone would have an equal chance to mass click the medallion when it did spawn. Some people used auto-clickers so they didn't have to watch the screen waiting for it to spawn - which in my opinion is fair because nobody wants to play the game to sit in a zone to pick up a stupid ground spawn so they can raid with their friends, its 2018.
DBG's solution - Keep the spawn time the same and make it spawn in various locations, so they don't need to have GM's yelling at people to get off the spawn point.
What the end result will be - The people using MQ and ShowEQ just have to set up an audio trigger for when the bag spawns and all they have to do is look at their ingame map or showeq map to figure out where it is. Where the legitimate players will have no idea where and when the item spawned. The real good MQ users will be using a script that won't trigger until the specific ground ID spawns at which point it will auto pick up the ground item. BTW MQ doesn't use mouse clicks to pick up ground items, so even if someone is sitting directly ontop of the spawn point, it'll still auto pickup the bag - regardless of whether or not its visually blocked by another person/object.
As an aside
There are several versions of MQ that are being used presently - one is a copy from Red Guides that will only work through a backdoor once someone is already logged in and in a zone. Once that person zones the redguides version of MQ will do a force close (Works fine until you zone).
The other version is a slightly lesser version of current Redguides/MMO bugs (Not sure which version this one came from) - this version appears to be the one that didn't require you to login before using it and you can just E-Mail it to your friends to use (old source code). This one works like normal - can log into the game fine and zone with no issues.
The Asian farmers have their own program - appears to be very similar to what people were linking before in this thread.
- 1