Hello Murderous Rapscallions.
First, thank you for participating in the Nagafen PvP Beta, which will be unlocking at 10AM Pacific time today!
BETA CHARACTER CREATION
Nagafen PvP servers are event servers, so when you create a character, make sure you select the Event server type in the character creation flow. While beta is open to all, live event servers will require membership.
LEVEL PROGRESSION
This is a PvP server, and the majority of the progression should come from PvP. When you defeat an opponent, you will be given an XP reward, with unique kills giving much more than players you have killed previously. During beta we’ll be going through a variety of different experience values for NPC encounters and quests to locate the best progression balance. As the server ages, the PvE balance will be adjusted to make catching up easier.
ITEMIZATION
Low level itemization is going through a full update and will coincide with an encounter balance update. While this update is designed with Time Locked servers in mind, it coincides with an encounter difficulty pass to verify that progression meets expected standards, and will affect all servers. Current plans are to have the full itemization balance completed for original launch content up through The Shadow Odyssey expansion, and it will touch all items that fall within those level ranges. Additionally, we have custom item rulesets that allow us to further modify specific servers to give us more flexibility when it comes to special rules servers, such as a PvP ruleset. As every EverQuest 2 player knows, normal NPC encounters and players just do not scale the same.
During the beta, the itemization and balance passes are still very much in process. This means you will likely find some encounters that are balanced oddly, or item rewards that are out of progression/difficulty. Please /bug these issues in game so that we can make sure it gets corrected.
PVP DEATH
Characters that are killed in PvP will drop up to 70% of the coin they are carrying with them. Coin kept in the bank is not affected. There is also a chance that they will drop one of the tradeable items that they are carrying in their bags.
ABILITY BALANCE
Like itemization, this is an ongoing process as we step into the beta. Each profession and AA ability will be getting a full review in the next couple months both from internal data as well as feedback from the beta. PvP specific templates are being updated on abilities over this first few days of beta, so you will see a lot of things like control effects and taunts get updated before the weekend.
LEADERBOARD
You will find a PvP leaderboard within both Freeport and Qeynos which will display a sortable list of the PvP leaderboards. Once we get a bit further along in beta, we’ll be introducing bounty boards as well as PvP bounties which will reward you for hunting down leaderboard targets.
FREE FOR ALL PVP
Every player is a potential target, and every player is a potential group mate. PvP Combat will be free for all, where anyone outside of your group or raid will be considered a hostile target. Finally a way to stop them from stealing your shinies...
SAFE ZONES
The only non-PvP zones will be Freeport and Qeynos. All other zones are open for business. Halas may be nice and all, but the neighbors can be a real pain.
Note: The PvP flagging and level ranges are still ongoing for zones as we start the Beta process.