EQ was my first MMO, and thus will always have a fond place in my memory.
So many things gave it character. Rep really mattering, even in little ways like a shape-shifted druid gaining animal rep. Very real danger never far away, and quite seekable, as when my fledgling rogue got his illusion mask in the depths of terrifying Guk. The magic of zone lines; so treacherous just inside, so safe just outside. Starting areas with real personality, races with actual differences, classes not blunted into mediocrity.
This kind of feels like a self inflicted problem though, as the quest hub style of gameplay that WoW introduced has been incorporated into every single game.The NPCs being unkillable in some games is a direct response to player griefing and petitions/CS time spent handling it. EQ didn't have enough NPCs that were just easy to kill that gave out important quests for it to have been really annoying, as well as the playerbase being much smaller than normal modern releases. But when you have 100k+ on different servers all dealing with some random NPC that is really easy for one faction (yet another reason the two faction system is the worst thing to happen to mmos) to kill and cockblocks players in a certain level range, you are almost guaranteed to get petitions/CS requests about the issue. "The NPC is missing" or "I can't fight this guy but he can kill my quest giver" and similar. Not letting your players run around killing any NPC in the world cuts down on CS costs and you don't have the sensitive flowers who rage quit a game over getting ganked or having to wait for an NPC to spawn.
I remember my little noob dwarf warrior. I fell in the stream in Kaladim and couldn't figure out how the hell to swim upwards. I'm sitting there frantically flipping through the manual trying to find the fucking "swim up" button, while the breath bar slowly ticks down. Eventually end up drowning, decide there's no way I'm getting that corpse back, and end up just deleting and remaking the character.
I enjoyed running GM events on my Beastlord..
When Beastlords first started, they could level their pet by pressing a button which took the pet to level 46. Then you could of course throw buffs and such to enhance the pet's abilities. There were items in the game that allowed any player to charm animals. Puppet strings came from the planes and thus was a little more difficult to acquire but it did allow a person to charm non-animals like orcs. I used the animal charm to take control of a puma in Oasis. This 12thish leveled cat would then be made 46th with a breath weapon, damage shield(My wife played the Druid), SoW and a nice list of other buffs. Then I would simply go to a different zone and set my love cat free.
Players in Oasis would suddenly shout out about this Puma that was beating the shit out of everyone. They of course thought it must be a GM event. It was awesome watching groups attempt to take the kitty down and usually ended when a higher leveled character would come in and kill it. I always loved how people over the chat would ask what it dropped and get the reply " a piece of meat and a ruined pelt".
Fun Times.
I had a similar experience. First character was a barbarian, walked around a bit and got stuck in the Halas well. Drowned, deleted character.