Two vids:
The first is me farming some golems for my berserker's hoarded worker's sledgemallet. This is pretty easy killing, but shows how I move around with a melee group and keep everyone on target. You'll here gina whining at me by saying "See" everytime my berserker doesn't see his target, and "far" when his target is too far away. This can get pretty annoying but is critical to me keeping my melee team on target. I'm running with selos here, and you can see how easy it is for my team to run around and separate. With Selo's It's not uncommon for /follow to fail here and someone runs circles around my warrior or gets stuck somewhere, but it didn't happen this time. It's especially worse while recording because of the performance hit. As shown in the OP of this thread I have everyone visible at all times, which allows me to easily see when someone gets stuck. You can also see that I regularly make use of press the attack / grappling strike to maneuver the mobs rather than try to move my team.
The second video is me pulling a couple easy packs of mobs around the Myrmidon Tundak Spawn. On this one I popped all my defensive cooldowns and my ranger/bard/beastlord's 100% proc buffs (they are all dual wielding ToT healing proc sticks), so this is a fairly trivial fight. You can see Tucoh's health never drops beneath 90% or so, because he's just getting blasted by ToT healing sticks.
I used Open Broadcasting Software to record, which allows me to show gina timers which I find critical to show what's going on. I have a more verbose description of what those bars are in this thread, but you can see my defensive stuff on the left, my ADPS on the right etc. You can see the I S Boxer grid in the bottom left, which I use to track my bard's vainglorious shout, my ranger/bard/beastlord's 100% proc buffs, my team's horn of unity and my team's circle of power buffs.
Gamparse output for killing golems:
A cliff golem in 207s, 124715k @602489
--- Tucoh 33563k@(162926 in 206s) [26.91%]
--- Tucos + pets 32881k@(160394 in 205s) [26.36%]
--- Lelentos 20971k@(102801 in 204s) [16.82%]
--- Tucob + pets 15519k@(75702 in 205s) [12.44%]
--- Tucolord + pets 14581k@(71475 in 204s) [11.69%]
--- Tucocat 4206k@(20619 in 204s) [3.37%]
--- Tucodog 2974k@(14509 in 205s) [2.38%]
Gamparse output for the two group pull:
A Fereth partisan in 82s, 87196k @1063368
--- Tucos + pets 34614k@(449529 in 77s) [39.7%]
--- Tucoh 20802k@(253688 in 82s) [23.86%]
--- Tucob + pets 12330k@(158081 in 78s) [14.14%]
--- Lelentos + pets 11687k@(146087 in 80s) [13.4%]
--- Tucolord + pets 4862k@(63147 in 77s) [5.58%]
--- Tucocat 2772k@(36000 in 77s) [3.18%]
--- Tucodog 122k@(17498 in 7s) [0.14%]
On review, I feel like the biggest thing these videos show is that I'm clearly not getting everything I can out of my ranger / beastlord. I mean, my bard is out DPSing them on the two group pull (Though he got half his DPS from vainglorious shout). They are still getting important AAs, but I've got to figure something out for them.
If anyone has any recommendations/critique, feel free. Same with questions, though they may be answered earlier in this thread in this post and the few that follow it:
Tuco's Setup (Critique Welcome!) | Page 6 | EverQuest Forums
The first is me farming some golems for my berserker's hoarded worker's sledgemallet. This is pretty easy killing, but shows how I move around with a melee group and keep everyone on target. You'll here gina whining at me by saying "See" everytime my berserker doesn't see his target, and "far" when his target is too far away. This can get pretty annoying but is critical to me keeping my melee team on target. I'm running with selos here, and you can see how easy it is for my team to run around and separate. With Selo's It's not uncommon for /follow to fail here and someone runs circles around my warrior or gets stuck somewhere, but it didn't happen this time. It's especially worse while recording because of the performance hit. As shown in the OP of this thread I have everyone visible at all times, which allows me to easily see when someone gets stuck. You can also see that I regularly make use of press the attack / grappling strike to maneuver the mobs rather than try to move my team.
The second video is me pulling a couple easy packs of mobs around the Myrmidon Tundak Spawn. On this one I popped all my defensive cooldowns and my ranger/bard/beastlord's 100% proc buffs (they are all dual wielding ToT healing proc sticks), so this is a fairly trivial fight. You can see Tucoh's health never drops beneath 90% or so, because he's just getting blasted by ToT healing sticks.
I used Open Broadcasting Software to record, which allows me to show gina timers which I find critical to show what's going on. I have a more verbose description of what those bars are in this thread, but you can see my defensive stuff on the left, my ADPS on the right etc. You can see the I S Boxer grid in the bottom left, which I use to track my bard's vainglorious shout, my ranger/bard/beastlord's 100% proc buffs, my team's horn of unity and my team's circle of power buffs.
Gamparse output for killing golems:
A cliff golem in 207s, 124715k @602489
--- Tucoh 33563k@(162926 in 206s) [26.91%]
--- Tucos + pets 32881k@(160394 in 205s) [26.36%]
--- Lelentos 20971k@(102801 in 204s) [16.82%]
--- Tucob + pets 15519k@(75702 in 205s) [12.44%]
--- Tucolord + pets 14581k@(71475 in 204s) [11.69%]
--- Tucocat 4206k@(20619 in 204s) [3.37%]
--- Tucodog 2974k@(14509 in 205s) [2.38%]
Gamparse output for the two group pull:
A Fereth partisan in 82s, 87196k @1063368
--- Tucos + pets 34614k@(449529 in 77s) [39.7%]
--- Tucoh 20802k@(253688 in 82s) [23.86%]
--- Tucob + pets 12330k@(158081 in 78s) [14.14%]
--- Lelentos + pets 11687k@(146087 in 80s) [13.4%]
--- Tucolord + pets 4862k@(63147 in 77s) [5.58%]
--- Tucocat 2772k@(36000 in 77s) [3.18%]
--- Tucodog 122k@(17498 in 7s) [0.14%]
On review, I feel like the biggest thing these videos show is that I'm clearly not getting everything I can out of my ranger / beastlord. I mean, my bard is out DPSing them on the two group pull (Though he got half his DPS from vainglorious shout). They are still getting important AAs, but I've got to figure something out for them.
If anyone has any recommendations/critique, feel free. Same with questions, though they may be answered earlier in this thread in this post and the few that follow it:
Tuco's Setup (Critique Welcome!) | Page 6 | EverQuest Forums
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