I always think of Sol-b when some one says Everquest, such and amazing zone.
Soo uhh, does anyone play on Povar still or know someone who does? I'm looking to see if it's possible to get my account back I sold when WoW came out to a guildie. Would have been when Forces Unknown was around.
Do you have the original Credit Card info? Or original CD key the account was registered with? Or your original billing info?
With some of that info you can call DBG and have them turn the account back over to you, just tell them you lost access to it approximately year 20XX and stopped playing when that happened. It worked for me, I got back an accout I had sold, which had been re-sold to rang rang gold farmers and eventually abandoned.
How many originals are here? Who remembers the early days when you died and giving someone /consent meant they could loot your body! Talk about having to build up trust!
Vanilla WoW even up to TBC was very much a game that had consequences if you wanted to be a shitbag and you relied on guildmates heavily. I have vivid memories of WoW from Vanilla to TBC. After that point? Maybe killing TWK, because it was a pretty awesome fight. Killing Deathwing. But it basically just became a game of raiding, it was the only reason I bothered to log in anymore.Well a lot of newer games just don't force the kind of networking that older games did. Accessibility shot right past the sweet spot and straight into "fuck everyone, I got mine, time to log out". Cell phones aren't helping the current gaming trends, but VR should take us back to MMOs being a big big big big deal, and hopefully some devs realize that the player organizations need to be a centerpiece to make the game legendary. Having said that, EQ probably would have flopped if there were many games of similar quality that had higher accessibility at the time, and WoW showed that an advance in accessibility made for a much more popular game. I just think there is a limit, and they've exceeded that.
EQ was great because it had all the basic elements of a good persistent world and people had to work together to explore the world. It had a shit-ton of problems that could have been addressed without sacrificing those qualities, and to this day they have failed to properly address the problems it has in lieu of addressing problems it doesn't have.
I was always a Sol B guy....I could navigate that zone like nothing. But in LGuk? I was always lost or turned around.
I don't think any game has ever had dungeons like EQ. The size, scope and complex navigation. It made figuring out those zones a reward in itself.