Yeah the patch notes have a lot of good changes this month.
Test Update 04/09/2024 - Patch Notes and Discussions | EverQuest Forums
April 9, 2024 _____________________ *** Highlights *** - Fixed full screen mode and windowing behavior. The game can again be launched in full...
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April 9, 2024
_____________________
*** Highlights ***
- Fixed full screen mode and windowing behavior. The game can again be launched in full screen mode.
- Weapon base damage and backstab values have been increased to bring them back in line with original intentions. This affects weapons from Night of Shadows back to The Burning Lands.
*** Items ***
- Extra Planar Potential Shards will now drop in Laurion Inn zones, as well as mission zones going back to Torment of Velious.
- The Legacies Lost and Selenelion evolving items no longer have class restrictions.
- Weapon base damage and backstab values have been increased to bring them back in line with original intentions. This affects weapons from Night of Shadows back to The Burning Lands.
*** Quests & Events ***
- Reduced the experience granted by the 22nd-anniversary heroic adventure Unity.
- Fixed an issue that would cause the Inner Turmoil raid to reset if a construct of agony is charmed.
- 25th Anniversary achievements that referenced "Katta Castrum" as the zone for Ghrald McManus should now correctly reference "Katta Castellum."
- Barren Coast, Tempest Festival – Lessons of Madness – The area of the 3rd & 4th steps of cleansing the pearl has been increased.
- Barren Coast, Tempest Festival – Lessons of Madness – The final fight has been changed to killing one scrykin and how the pearl is changed from corrupted to cleansed. It should no longer remove everyone in the group's pearl.
- Year of Darkpaw: The Broken Key of Forests quest now has expansion requirements for the higher level enslaved miners.
- The Mechanical Fortune Teller will now mention 25th anniversary events.
- Final Fugue raid: the Plucked achievement will now be granted properly and will notify anyone that failed to qualify as well as those that succeeded or failed.
*** Spells ***
- Paladin and Shadowknight - Corrected the degeneration values for the Steely Stance line of spells.
- Druid and Wizard - Teleportation spells for Shadow Valley no longer refer to Laurion Inn in their description.
*** AA ***
- Merged the DoN Progression AA lines, Gift of the Dark Reign and Gift of the Keepers, into a new faction-agnostic line called Gift of the Nest. The new line is functionally identical to both of the previous lines and is still earned in exactly the same way. However, the new line is no longer lost when switching faction. Additionally, the new line is now shared between Personas. The Advancement achievements associated with these AAs have also been updated so that level 60 characters with the proper faction and progression criteria can see them.
- Paladin - Added a new activated Class AA, Champion's Oath. See the in-game AA description for details.
- Shadowknight - Updated Reaver's Bargain ranks 1 and 2 to now absorb 5% of all incoming damage with mana at a rate of 100 to 40 mana, but reduced the amount of melee damage absorbed on those ranks. Added 4 new ranks at levels 110 / 115 / 120 / 125. The buff now ticks down in no-combat zones.
- Magician - Fixed an issue with the class AA, Host of the Elements, which prevented the rank 40 pet from attacking.
*** NPCs ***
- Added a speculative fix for NPCs pathing under the world and becoming unhittable.
*** Mercenaries ***
- Fixed an issue where mercenaries would not load with the additional health from Improved Health AAs when zoning or unsuspending.
*** Progression Servers ***
- Set some 15th and 16th anniversary NPCs in Plane of Knowledge and the 15th anniversary event to activate in Rain of Fear.
*** Miscellaneous ***
- Fixed kaleidoscopic rendering artifacts and related crashes.
- Fixed full screen mode and windowing behavior. The game can again be launched in full screen mode.
- Improved client log file processing performance.
- Fixed the write frequency of LogInterval=0 setting so that it's truly immediate, instead of at 1 second intervals. Please check your eqclient.ini setting for LogInterval=0 as this setting could adversely impact performance. As a reminder, the default setting is LogInterval=1 (or via the game command /loginterval 1).
- Instanced zones will again attempt to suspend mercenaries if there are too many players in the zone.
- Corrected an issue that caused some quests from the most recent expansions to reward less experience than intended.
- ClientCore variables in eqclient.ini now set affinity to a physical core (two virtual CPU) for improved performance. Legacy values that conflict with other EQ client instances are reset to -1.
*** UI ***
- Updated /copylayout functionality to include new UI window positions, Alternate Currency list column widths, and Persona Auto Load/Save Equipment Set checkbox values.
- Added -
NameReservationWnd.html
EQUI_NameReservationWnd.xml
- Changed -
EQUI.xml
main.css
TargetOfTargetWindow.html
*** Previously Updated ***
- Chasing What's Not Real: Made a speculative fix for an issue where the task would not update when examining the empty meeting room.
- Optimized NPC respawn processing and reduced its contribution to per-frame spikes by at least 50%.
- Pressing the ESC key during the tutorial cut scene no longer hangs the client.
- Fixed several client crashes.
- Fixed screenshot alpha for BMP and PNG formats.
- Fixed spell descriptions on Silver Protecting and Silver Warding Magic of Jubilation augments to indicate they offer resists to magic spells rather than cold.
- Players on Oakwynd will no longer be disconnected for being AFK for an extended period.
- The alternate currency server bonus should now affect adventure points.
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