I know it's still early but I don't think Aradune is going to be a server that very many people look back on fondly.
I think that's a safe bet. All valuable notrade items being perma-farmed to sell for krono has killed any drive I have to still play this
Having skipped out on the traditional TLP ruleset for a while I missed all of the advancements in the meta. Fucking everything is commodified now. During Classic what I would have previously described as fringe plat farming methods were the status quo. Getting JBoots used to just be a part of my regular exping. Fast forward a few years and that's whole fucking area is a permanently contested krono farm. Now that Kunark has launched it looks like everyone has the same basic laundry list of shit to do. On two different TLPs I camped Rotting Skeleton and Pained Soul basically by myself. Here each piece was an all day affair as everyone tries to plant enough bodies around the spawns to keep the competition from sniffing around. More than once I've went to either get a quest drop that always rots or kill a quest mob that's always up (from my old perspective) and there's someone fucking up the chain on purpose unless I pay.
Everything has become either a fight or a shakedown. When you sprinkle on top the worst TLP launch week(s) and the spotty "dedicated" GMs the stuff I like about the game is harder to keep in view.
Thinking back on epics, which ones are comparatively the easiest in Kunark era? I remember doing a ton of druid and cleric ones for friends and guildies back in the day so assume they were easy but I suppose you need to factor in all the contesting of mobs at this point.
Easiest to Hardest:
Tier 1: Basically give it to you for free
Tier 2: Not too bad
- Rogue
- Shaman
Tier 3: Going to take some work and a decent guild
- Monk
- Cleric
- Paladin
- Ranger
- Druid
- Enchanter
Tier 4: Hardly worth the time and effort
- Warrior
- Bard
- Shadow Knight
- Wizard
- Magician
- Necromancer
Rogue - Super easy. There are a couple of mobs(or just 1?) that you turn stuff into that despawn after turn in and are on 6 hour spawn timers, so there can be a slight bottleneck. The only "fights" are Phinny and the one in Kithicor and they're simple.
Shaman - It's a bunch of running around, turning stuff in, and some 2 group content in CoM and that's it.
Druid - In terms of needing other people you can do almost the entire thing solo except for fake Faydedar and spawned VS. VS is 1 groupable and Fay can be done with ~12 but way easier with 18. It can take a little time because there are so many tainted -> corrupted mobs you have to kill all over, but they aren't hard.
Cleric - In terms of difficulty it's not bad. A few annoying camps, but once you get to turn in for Ixiblat you can take 3-4 groups(to be safe) and knock out the final fights for epic in ~60 minutes.
Paladin - This epic can actually be "completed" in classic. In Kunark you do a turn in at Felwithe -> Erudin -> PoFear. The only "hard" part is getting to PoFear turn in mob.
FWIW, I was able to one group Rak'Ashir and fake Fay with one group in Kunark group gear. Fay took me three attempts, though. But yeah, VS is super easy since he only procs the lifetap a couple times and no MOTM.
Rak`Ashir definitely seems like that's not too much difficulty if you get casters out of range now that I think about it. Fay is pretty impressive with 1 group. I use 2 groups and I had trouble, but then again I didn't really prep for the AE/fear and just kinda tried to burn him down ASAP
I don't have a comment on whether the Mage is worth the effort, but when I did the mage epic on live a couple years ago I was blown away by how much more bullshit the mage had than the other epics I had done. I've done almost all of them now and I guess I've missed most of the difficult ones, but man the mage is just one garbage camp after another.Why is Mage not worth the effort? The pet is superior to their other pets up until PoP. And everything can be one grouped, assuming you were keyed to sky originally. It's one of the most worthwhile ones.