Zaide
TLP Idealist
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Code of Conduct was updated a few days ago:
Highlights:
Maybe I am wrong but I think most of the spoilered ones here are new or old rules added back after a hiatus. If actually enforced some of these rules are big.
What are the EverQuest Rules of Conduct?
THE FOLLOWING ARE THE BASIC RULES OF CONDUCT THAT GOVERN PLAYER INTERACTION AND ACTIVITY WITHIN EVERQUEST AND IN THE OFFICIAL EVERQUEST FORUMS. FAILURE TO ACT RESPONSIBLY AND COMPLY WITH THESE RULE...
help.daybreakgames.com
Highlights:
8. You may not organize nor be a member of any guilds or groups within EverQuest that are based on, or espouse, any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hate-mongering philosophy.
9. You may not give false information or intentionally hide any information when registering for your EverQuest account.
11. You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running EverQuest.
12. You will not exploit any bug in EverQuest and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits in game), either directly or through public posting, to any other user of EverQuest. You will promptly report any such bug via the in-game "/bug" command.
13. You will not attempt to play EverQuest on any server that is not controlled or authorized by Daybreak Game Company LLC, or its designees.
14. You will not create, use or provide any server emulator or other site where EverQuest may be played, and you will not post or distribute any utilities, emulators or other software tools related to EverQuest without the express written permission of Daybreak Game Company LLC.
4. You may not defraud other players.
Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.
Fraud in all transactions between players may result in disciplinary action when confirmed by a Game Master.
7. You may not operate a guild that habitually violates these rules.
Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings and can even be permanently disbanded.
Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.
8. Unattended Gameplay
It is not permitted for an account to be played unattended or AFK. If you are going to be away from the computer for more than a few seconds please move your character to an empty corner of the zone or log out completely. If a character, including any pets or mercs, is found performing actions while the user is away disciplinary action may be taken against the account.
9. You may not give false information or intentionally hide any information when registering for your EverQuest account.
11. You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running EverQuest.
12. You will not exploit any bug in EverQuest and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits in game), either directly or through public posting, to any other user of EverQuest. You will promptly report any such bug via the in-game "/bug" command.
13. You will not attempt to play EverQuest on any server that is not controlled or authorized by Daybreak Game Company LLC, or its designees.
14. You will not create, use or provide any server emulator or other site where EverQuest may be played, and you will not post or distribute any utilities, emulators or other software tools related to EverQuest without the express written permission of Daybreak Game Company LLC.
4. You may not defraud other players.
Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.
Fraud in all transactions between players may result in disciplinary action when confirmed by a Game Master.
7. You may not operate a guild that habitually violates these rules.
Disciplinary issues involving guilds may be addressed with the entire guild. Guilds whose members habitually violate these rules may be issued guild warnings and can even be permanently disbanded.
Guild Leaders and/or officers may be held accountable for any actions of their guild members, in addition to any other actions that may be taken. It is therefore the responsibility of the guild leadership to ensure that all guild members abide by these rules.
8. Unattended Gameplay
It is not permitted for an account to be played unattended or AFK. If you are going to be away from the computer for more than a few seconds please move your character to an empty corner of the zone or log out completely. If a character, including any pets or mercs, is found performing actions while the user is away disciplinary action may be taken against the account.
Maybe I am wrong but I think most of the spoilered ones here are new or old rules added back after a hiatus. If actually enforced some of these rules are big.