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So I'm a little.. blitzed atm. But being nice and buzzed makes me collect my thoughts and think more clearly actually.
Anyway.. I'm curious on FoH's take on "fair" MTX models.
For example, you have situations like pay X for a game, then pay X for DLC then move on to other games. But then you have other games that are legitimately free but obviously need some level of monetization in order to continue to develop the game, and grow it (eg: continual DLCs, etc). In other words, a buy and forget vs. a game as a service.
Where do you hit the point of fairness in this where traditional gamers that don't like money grabs can respect a truly free game, but will also throw $10 here and there or whatnot to fund development of a game they like?
I've thought about this a lot. Main things I've come up with are:
1. No time gating anything. If someone wants to play forever, they should be able to without artifical limitations (no limits, no stamina systems, etc).
2. Everything should be obtainable for free, despite needing potential for absurd grinding (warframe is a good example here).
3. Packs should not be confiscatory: eg: a $2 pack, $5 pack, $10 pack and $20 pack tops which contain - truly - good value for the game.
4. As a caveat to #3, if packs are purchaseable they shouldn't be P2W unless #2 is true - in which case #3 can get you stronger faster. P2W might put you somewhere faster, but a F2P player can still get there - just takes longer.
What other things make a monetized "free to play" game legitimately "fair" to you? What would make you "respect" a F2P game with monetization?
Anyway.. I'm curious on FoH's take on "fair" MTX models.
For example, you have situations like pay X for a game, then pay X for DLC then move on to other games. But then you have other games that are legitimately free but obviously need some level of monetization in order to continue to develop the game, and grow it (eg: continual DLCs, etc). In other words, a buy and forget vs. a game as a service.
Where do you hit the point of fairness in this where traditional gamers that don't like money grabs can respect a truly free game, but will also throw $10 here and there or whatnot to fund development of a game they like?
I've thought about this a lot. Main things I've come up with are:
1. No time gating anything. If someone wants to play forever, they should be able to without artifical limitations (no limits, no stamina systems, etc).
2. Everything should be obtainable for free, despite needing potential for absurd grinding (warframe is a good example here).
3. Packs should not be confiscatory: eg: a $2 pack, $5 pack, $10 pack and $20 pack tops which contain - truly - good value for the game.
4. As a caveat to #3, if packs are purchaseable they shouldn't be P2W unless #2 is true - in which case #3 can get you stronger faster. P2W might put you somewhere faster, but a F2P player can still get there - just takes longer.
What other things make a monetized "free to play" game legitimately "fair" to you? What would make you "respect" a F2P game with monetization?
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