Sinzar
Trakanon Raider
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- 269
I'd rank Octopus trial as the hardest since it has somewhat of a DPS check, which can be challenging if you don't have a solid team. The other three should be fine as long as you have the gear or units to handle each of their gimmicks.
Gilgamesh trial: Needs a way to deal fire, holy, earth, water, wind, and non-physical lightning damage every round. Mixing elements is useful here (a budget example is Rain dualwielding a holy and wind weapon using Lava Floor, which covers 4 of the 6 elements in a single attack). If you can seal all of his elements each round, the fight is mostly a tank/spank fight with not much else going on. Ignoring Holy, Water, or Earth is an option if you can handle the increased incoming damage as a result. The other elements if left unsealed will lead to crippling debuffs, so they must be sealed always.
Echidna trial: She does a lot of status effects, mana drain, and charm (stop), as well as lots of high magical damage. I'm pretty sure Rikku's mitigation buffs and limit break can really trivialize this trial, so long as you have an answer to the mana drain and status effects. Probably the easiest of the four trials.
Dark Espers trial: The majority of this trials damage is water/fire/dark, and if you can get your resist of those three elements above 80% or so, this trial is also not too bad. There's some scripted attacks you really want to avoid, so definitely check a guide first, but if you execute it properly and have enough resist gear, this trial shouldn't give a problem.
Octopus trial: This one you may want to hold off for now because it's a step up from the other trials IMO. Ultros deals extreme damage, and especially once Typhon joins the fight, you are in kind of a dps race to kill him before turn 8 while at the same time juggling a bunch of breaks, dispells, required elemental damage, etc. If you can burst Typhon down quick enough while surviving the onslaught of incoming damage, it's a win, but if you take too long, their scripted ultimate attacks overlap on I think turn 8 and that's almost certainly a wipe if you aren't extremely well geared.
Gilgamesh trial: Needs a way to deal fire, holy, earth, water, wind, and non-physical lightning damage every round. Mixing elements is useful here (a budget example is Rain dualwielding a holy and wind weapon using Lava Floor, which covers 4 of the 6 elements in a single attack). If you can seal all of his elements each round, the fight is mostly a tank/spank fight with not much else going on. Ignoring Holy, Water, or Earth is an option if you can handle the increased incoming damage as a result. The other elements if left unsealed will lead to crippling debuffs, so they must be sealed always.
Echidna trial: She does a lot of status effects, mana drain, and charm (stop), as well as lots of high magical damage. I'm pretty sure Rikku's mitigation buffs and limit break can really trivialize this trial, so long as you have an answer to the mana drain and status effects. Probably the easiest of the four trials.
Dark Espers trial: The majority of this trials damage is water/fire/dark, and if you can get your resist of those three elements above 80% or so, this trial is also not too bad. There's some scripted attacks you really want to avoid, so definitely check a guide first, but if you execute it properly and have enough resist gear, this trial shouldn't give a problem.
Octopus trial: This one you may want to hold off for now because it's a step up from the other trials IMO. Ultros deals extreme damage, and especially once Typhon joins the fight, you are in kind of a dps race to kill him before turn 8 while at the same time juggling a bunch of breaks, dispells, required elemental damage, etc. If you can burst Typhon down quick enough while surviving the onslaught of incoming damage, it's a win, but if you take too long, their scripted ultimate attacks overlap on I think turn 8 and that's almost certainly a wipe if you aren't extremely well geared.