Still think it was better than Thor 2, although that's the lowest of bars for me in the Marvel universe. Honestly they pretty much stated Captain Marvel's power level was uber from the get go, whereas Wanda is struggling to defend Vision from Thanos' henchmen in Infinity War, before suddenly she's owning him 1v1 in Endgame because she was mad he was like "it was Tuesday".
I meant the comparison that most characters in XIV are something like Drax (at least HW and beyond). Aside from the obvious "it's a FF story" which everyone has pointed out numerous times. There's just certain things that come with that.
Thor 2 is masterpiece of cinema next to Capt Marvel. And yes, they stated, they didn't show, she was uber, for no in-universe logical reason. Someone uses the space stone to make an spacecraft engine, it explodes next to her, and she's now the power cosmic. fucking lol. She fights jude law, a kree, which we aren't shown how powerful they are supposed to be in that film. basically she fights a dude and flies around in space. She is a mary sue. Her power was not developed or earned. She is cheap girl power.
Wanda on the other hand, unlike your shaky recollection is developed as a character and her power grows over several films. By infinity war she was holding her own vs 5 Stone Thanos while simultaneously destroying the 6th stone inside vision's head:
Yes by End Game she is fucking Thanos (no stones) up big time, it's earned.
I brought up Drax specifically as an example of 1 trope used poorly and its ripple affect on story and character development, and how it ruined Drax as a character. Not as a direct comparison to FF14. But yes, your character, the protagonist, is completely ruined by FF14 constantly misusing that and other tropes over and over and over again. Yes, other NPCs are likewise ruined, but most of the time they don't even bother to develop any of the other characters. They are for the most part 1 dimensional random name generated quest icons, They may as well just be Giant Exclamation points without bodies. This is Main Scenario Characters btw, your "crew" which the story is centered around. Everything feels fucking cheap and unearned. Every single cut scene is Kai Lang from ME3. They are poorly written, it forces it's plot points to happen regardless of its affects on the player or the story. You may like the plot highlights, but as a story It's garbage from beginning through at least the beginning of SB (which is where I am now), and most likely through the rest of the game, simply because the foundation is so poorly laid. I was hoping they would use the time spent away from the main NPCs to actually build them up and develop them, basically retcon them in to real characters with actual personalities after the atrocity that was ARR, but so far, nope. Still 1 dimensional robots without any emotional connection or investment whatsoever.
People who say it has a "good story" I think, they mean it has a good plot? Well not plot, like a good outline? like the overall structure of the story, major milestones? In the same way anime lovers think dragonball Z has a "good" story. No, it has over the top "plot" things over and over and over again. If someone summarized the recap it may sound cool to an outsider, but the connective tissue just isn't there to piece plot points together. It's just a very poorly put together, it's missing too many key ingredients to be considered a good story. writing, dialogue, pacing, stakes, character development, etc, etc, etc.
Let me give you a simple example. early in the story you are tracking down a "merchant" who is selling villagers to the lizard folk tribes, or whatever the plot was pretty forgettable. Anyway, your character goes to a spot to ambush the merchant and the lizardfolk, you are accompanied by some great company soldiers.
Surprise he was tricking you, you are being ambushed. Wave after wave of lizard people attack you.
After you effortlessly defeat every single wave without ever dropping below 98% health, none of your npcs are even injured, you have clearly obliterated the entire tribe/species of lizardmen, you jump to a cutscene where "oh noes, we're outnumbered, we have to fall back, we're being overrun! everyone is dying. oh noes we're captured, they are going to tie us up and sacrifice us to their fire god."
WTF?
This is an instanced type area where you are deleveled to the content, it's personalized to you. It is completely disjarring how poorly this transition happens, the cut scene makes fuckall sense in terms of the gameplay you just experienced. The gameplay is 180 off of the cutscene, obviously they wanted this cutscene to happen in this way, but the cut scene doesn't even trigger until you've killed like 5 waves of lizardmen. This is poor design and ruins any story element you were going for.
If you want to beat me, then beat me. Again this is instanced, personalized content, you can do whatever you fucking want. Spawn 30 waves of 30 lizardmen. Take the fucking gloves off and have them actually deal damage. Actually overwhelm me, kill off the NPCs. have the cut scene where i'm overrun and captured trigger when the NPCs are dead and my health drops to 20% or something. Make it make sense.
This is just a small one off example, but this kind of shit happens over and over and over again. Glaring inconsistencies and plotholes abound. A good story sucks you in to a game, FF14's takes you out of it every cutscene cus some other dumb thing happens that has you rolling your eyes or shaking your head.