Final Fantasy XIV (Guide in first post)

Erie_sl

shitlord
236
0
Except I'm not wrong. Because the vast majority of quest descriptions don't actually go in detail about where the quest is located. I ran in to this problem multiple times, specifically with the story quest. "Go to the Feet of the Sands" or whateverthatplacewascalled. It was easy the first time because I was standing on top of it, completed, got level 20, ran off and played on a different toon, I eventually got back to the story quest did a part in an arbitrary location and got the same message "Got to the blah of Sands" and was fucking LOST because I didn't remember the initial zone or where it was, the map showed zero indication other than just a green circle with a ">" in the middle of the zoomed out map. It wasn't simply that quest either, it happened multiple times where instead of paying attention and reading the quest dialogue to find out the objective and location of your mission you had to just scroll around on the map for 5 minutes.
If you click the quest, there's a button "map" within the quest log that shows you the zone that it's located in. The only difference in this game than any other is that there's 2 newbie zones per lvl/city that you can be in instead of the usual 1. Once you get used to it, it's fairly easy as once you're in the zone it's always marked on the mini-map.
 

Sutekh

Blackwing Lair Raider
7,489
107
If you click the quest, there's a button "map" within the quest log that shows you the zone that it's located in. The only difference in this game than any other is that there's 2 newbie zones per lvl/city that you can be in instead of the usual 1. Once you get used to it, it's fairly easy as once you're in the zone it's always marked on the mini-map.
Come on man, you took the time to quote my post and respond to it, but not actually read it?
 

Mazim

Golden Knight of the Realm
161
37
Come on man, you took the time to quote my post and respond to it, but not actually read it?
I think some if not all quests that involve instances don't map right even then it tells you in the quest log what zone its in and the location. Like that place in vesper bay.
 

Sutekh

Blackwing Lair Raider
7,489
107
I think some if not all quests that involve instances don't map right even then it tells you in the quest log what zone its in and the location. Like that place in vesper bay.
A LOT of the quests would bring you to the zoomed out map of the zone when clicking that feature in the quest log and you had to guess between "Central, North, South, East, West" to where it actually was. It's just needless time search the map instead of just reading the description. Literally the definition of unpolished in this sense.
 

Erie_sl

shitlord
236
0
Come on man, you took the time to quote my post and respond to it, but not actually read it?
Guess I haven't run across that quest, every quest I've clicked on you could find the zone where the objective was located by clicking the map button in the quest log. Plus you can zoom in/out on the minimap to narrow it down when you get closer. On top of that, if it's a mob, they even display it on the minimap.

Edit: Pretty sure the map zone is located in the top left when you click it.
 

bho

Bronze Knight of the Realm
207
7
-Abilities fail to fire or cancel instantly, regardless of your lag there's a 1-2 second delay when using abilities. Especially "instant" abilities that are off the GCD like Arcanist Virus or other CD abilities, it still has a delay of ~.5-1 seconds and is nearly impossible to immediately chain these abilities and will always result in a net DPS loss when using them (as opposed to say WoW, where there's literally zero delay when activating cooldowns or trinkets).

-The UI in general is a clusterfuck;

-no clear discernable way to tell which item is better short of "DIS 1 HAS MOAR ARMOR". They show the disparity between stats in the armor alone but refuse to add said stats in for Mind/Vitality/Etc.

-the quest's are very vague and don't give a good idea where to go the majority of the time, even when you sit there the cut scene and listen to them you're still left hunting on the map trying to find where the actual zone is.

-the Hunting log suffers from the same vagueness and is actually wrong in a lot of places, I did both rank 1 and 2 difficulty hunting logs for Conjurer/Arcanist/Thaum and ran in to things that said X was in certain subzone when it actually wasn't, this was confirmed by just looking at your map.

-the aether crystal/teleport system is awesome and for sure cuts down the tedium of running, however the UI behind it is just stupid. Instead of simply opening the map when you click the crystal and allowing players to click their destination they have to for some reason remember the random ass arbitrary names for locations, which will undoubtedly be forgotten almost immediately after using it.

-party UI sucks as a healer / general group member, being unable to see the tank's TP is a hindrance that contains a simple fix, also I haven't seen how they work in a raid setting but if they're anything like the current party model it scares me.

I tried to leave out the petty shit that will more than likely be fixed with release or shortly after, but this is how I got unpolished.




You're my idol.
i am really enjoying this game but sutekh is spot on with every one of these points
 

Mazim

Golden Knight of the Realm
161
37
A LOT of the quests would bring you to the zoomed out map of the zone when clicking that feature in the quest log and you had to guess between "Central, North, South, East, West" to where it actually was. It's just needless time search the map instead of just reading the description. Literally the definition of unpolished in this sense.
Touch?, but still a small gripe that 10 seconds of reading wouldn't solve.
 

ZProtoss

Bronze Knight of the Realm
395
15
Except I'm not wrong. Because the vast majority of quest descriptions don't actually go in detail about where the quest is located. I ran in to this problem multiple times, specifically with the story quest. "Go to the Feet of the Sands" or whateverthatplacewascalled. It was easy the first time because I was standing on top of it, completed, got level 20, ran off and played on a different toon, I eventually got back to the story quest did a part in an arbitrary location and got the same message "Got to the blah of Sands" and was fucking LOST because I didn't remember the initial zone or where it was, the map showed zero indication other than just a green circle with a ">" in the middle of the zoomed out map. It wasn't simply that quest either, it happened multiple times where instead of paying attention and reading the quest dialogue to find out the objective and location of your mission you had to just scroll around on the map for 5 minutes.
So? Does it bother you that much when you're not hand held directly to the location? I think everyone who's played FFXIV has had moments where they spent 10-15 minutes trying to figure out where to go. But you're wrong for assuming that everyone dislikes that it happens. It's hard to say where the line is between too much and too little, but I feel like some obfuscation actually adds a lot to being immersed in a world. Players will just tunnel vision from point A to point B if the game handholds by precisely marking everything.

Now that I think about it, the quest circle system is brilliant. Even in quests where you have to talk to specific NPCs, it's more common that the game marks a general area rather than the specific location. That extra level of searching adds significantly to the game imo.
 

Erie_sl

shitlord
236
0
Ya, for the most part he's right, but there's a lot you can't expect on a new release (if this were one). Would really like to see Waypoints on the maps, be able to assist tanks easier (though I'm not sure if that isn't possible or not with my limited group experience). Abilities will lag given the insane amount of people per zone. EQ2 was about identical in this, had to always delay my keyboard macro ablities a few 1/10 of a second to account for server lag. But to make up for that they had the ability to queue abilities which would also be a nice addition to the game.
 

Mazim

Golden Knight of the Realm
161
37
Now that I think about it, the quest circle system is brilliant. Even in quests where you have to talk to specific NPCs, it's more common that the game marks a general area rather than the specific location. That extra level of searching adds significantly to the game imo.
This. I find it hard to believe people enjoy follow the arrow, or the glowing line.
 

Jackdaddio_sl

shitlord
727
0
i am really enjoying this game but sutekh is spot on with every one of these points
He's wrong on this one. He just couldn't figure it out.

"the quest's are very vague and don't give a good idea where to go the majority of the time, even when you sit there the cut scene and listen to them you're still left hunting on the map trying to find where the actual zone is."
1. Click "Map" on quest.
2. Once Map opens, click the highlighted zone centered.
3. Once you open that zone, expand map.
4. Your quest will be marked as either one of two things in that zone (that I saw):
a. A red circle somewhere
b. A > or < turned shield somewhere.

5. You can mouse over the red circle or sideshields and they will say the quest.

I know he's wrong here because I thought the same thing until I figured that out. Once you realize that, you understand how childproof it really is and you wonder why you couldn't figure it out an hour earlier.
 

Pyros

<Silver Donator>
11,313
2,420
You never have to spend more than 3secs on the map to find a quest. Open quest log(can click on the quest in tracker too), click the map button, if it's in another zone the map will show the world map, click the green name, it opens the zone map and shows you exactly where to go on the map. I don't even get how you can not find where to go since it's extremely simple and short of having the glowy path shit it can't really be any easier.

On Hunting log, they are accurate. However the areas designed are a lot bigger than what they look like on the map. You can see that when you're in the zone, you can see which part of the zone you're in(top left corner of the map when opened) and the areas are simply not just around where it says on the map but extend a lot. In general every zone is divided in 3-4 areas only, so when it says Nine Ivies, it's actually about 1/3rd to half the map. Granted that's not necessarily super useful but the Hunting Log point for me was having to find the mobs.

Definitely agree on the UI stuff but supposedly it'll have modifiable UI sometime after release so people will fix this shit, assuming group TP is actually a function that can be accessed.
 

Sutekh

Blackwing Lair Raider
7,489
107
The quest issue does bother me, because while putting up with it in the starting levels is fine, it's something that's going to be reoccurring throughout the entire game, it will get tedious, fast, and for no reason because it can be easily fixed, im not asking to have my hand held on a quest, I'm asking for the game to at least give accurate directions. Either way, I think that point's been beaten to death.

The abilities firing when pressed is something no other game has been able to do except WoW and it's worked that way since day 1. Moments of lag will bring this down anywhere, but even when completely lag free it still happens in this (and nearly every mmo ever made) game. Not sure what WoW's secret voodoo magic is to make this happen but the time it takes for abilities to go off and the rate at which it updates character/enemy positioning is probably one of the sole reason that game stays popular, everything is just so damn smooth.

He's wrong on this one. He just couldn't figure it out.



1. Click "Map" on quest.
2. Once Map opens, click the highlighted zone centered.
3. Once you open that zone, expand map.
4. Your quest will be marked as either one of two things in that zone (that I saw):
a. A red circle somewhere
b. A > or < turned shield somewhere.

5. You can mouse over the red circle or sideshields and they will say the quest.

I know he's wrong here because I thought the same thing until I figured that out. Once you realize that, you understand how childproof it really is and you wonder why you couldn't figure it out an hour earlier.
Reread previous posts before entering in discussion, already debunked this.
 

Jackdaddio_sl

shitlord
727
0
The abilities firing when pressed is something no other game has been able to do except WoW and it's worked that way since day 1. Moments of lag will bring this down anywhere, but even when completely lag free it still happens in this (and nearly every mmo ever made) game. Not sure what WoW's secret voodoo magic is to make this happen but the time it takes for abilities to go off and the rate at which it updates character/enemy positioning is probably one of the sole reason that game stays popular, everything is just so damn smooth.




Reread previous posts before entering in discussion, already debunked this.
Well, as a non-caster I will say, kiting mobs with my lowbie 31 Archer was simply awesome. Not having to stand in one spot and shoot was pretty snazzy.

I got so used to it that when I switched to try out Arcanist and started casting Ruin, I kept thinking it was bugging out before I realized like a dumbass that this wasn't cast-on-the-fly.

So magic classes yeah.. you got that laggishness a bit. Archer? Balls all day and Shadowbind like a champ.

As far as quests, dunno what to tell you Chief if you already debunked it. I just know I didn't have any problems with it at all once I got the hang of it. Maybe that's my Secret World training.. idk.
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