@Jackdaddio
Didn't want to fudge up the ESO thread so addressing you here.
The content they are releasing just doesn't warrant the $16 bucks a month between the lockouts, and timers, and caps, you might get a solid 8 hours of game play a month. So not knocking you just my personal opinion. If its worth it to you by all means enjoy.
Content updates every 4 to 5 months x$16 = I could buy a whole other game with more content.
I personally hate to much instanced content and FFXIV goes over the line IMO.
Water under the bridge man. I'm not defending the game after being an abused 1.0 player; just hoping to bring facts whenever I can to a discussion without it getting all medieval and shit. Whatever skepticism or grudge people hold over SE after that is well justified.
But yeah, it's opinion about the amount of content and what's in there. A lot of the people who I know left FFXIV and looked at this patch are impressed by what's shown. Looks like a lot of stuff to me (no way I'm running down the full list). Remember that's just the video, not necessarily all the points and notes you were looking at. Plus what they released last patch was meaty. Have you seen the notes/comments for what's planned for 2.2, not just the video reveals? I honestly didn't think you were being that serious though because you mainly picked on points that didn't matter like hairstyles and there isn't anything wrong with goofing on a game for fun.
But for $13/month, it's hard to find a game that really keeps it's main base of at least 500k subs happy and without trying to sneak in a cash shop on top of it. I know I have seven mounts and idk how many minions. Any other game would have been either charging me for those mounts, or saying "Buy our expansion pack and get a chance to get a new mount" or some other scheme. That alone is worth the $13/month for me.
One thing you also have to factor in, is that unlike those other games you are talking about, FFXIV is a game designed to not just max to 50 with your toon and wait for content.
A lot of the people like to level multiple classes so that their mains are stronger and that takes a LOT of time to redo that. I think initially SE was allowing people to do just that after launch because if they release everything too fast without people ready with the proper jobs, then you have people not able to do Coil and the like and now, there's all this new shit they still have to catch up on if they put something else out.
That makes the problem of what you mentioned in the TESO thread bigger.. "minimalizing the old content with new stuff", because then someone will say
"Shit, I still need to level my Arcanist to 45 to get X skill... screw it. I'm not doing the old zone again since new stuff is coming in six weeks I can level it in."
edit: Also I think they went the heavily instanced route because 1.0 was very little instances at all, the world was extremely copypasta and you could run forever, even in the towns. I think the instancing was a result of them not having the same kind of time to put 2.0 together that they had with 1.0 because they were hemorrhaging money. Remember, they didn't charge anyone for over a year to play 1.0 while they built 2.0 behind it.. extremely fast. That doesn't give anyone time to make a seamless world without a lot of zoning involved.