Noodleface
A Mod Real Quick
I was mostly worried about it requiring the disk. Can anyone confirm physical does not require?
Physical copy requires the disk in the drive to start/play ...I have this version for my PS4I was mostly worried about it requiring the disk. Can anyone confirm physical does not require?
Oh yeah. Steps of Faith is one of those trials where if a problem isn't handled it will snowball very quickly.Is Steps of Faith that much of a pain with the Duty Finder?
Just got to this step, and I'm trying to prepare myself mentally for the clusterfuck.
That strat is great with a premade but way too complex for DF.Oh yeah. Steps of Faith is one of those trials where if a problem isn't handled it will snowball very quickly.
First thing about Steps of Faith, your WHM needs to be ON POINT. Their job is to stand a few yalms in front of the big dragon, centered, and put Medica II and Regen on people. This will snap aggro to the WHM when adds spawn, which is very important, because trying to pick up moving enemies as a tank in this game is awful.
Having your WHM magnet all of the enemies to one spot means it's easier for a tank to pick them up, let's pick the PLD (though it doesn't matter if you choose PLD or WAR for this). So our "magnet group" is the PLD and WHM, and we've got 6 unassigned people.
Next, choose your 2 best AoE DPSers. (Best AoE DPS is BLM > SMN > DRG > SCH > BRD > NIN/MNK; NIN AoE is garbage here because you can't really do Doton). You're going to stick these two in the "magnet group" as well and have them help burn down the adds in the magnet. Their AoEs should hit the big dragon, too. For this example, let's put a BLM and a DRG in the magnet group with the PLD and WHM.
So you've got 4 unassigned party members now, let's say it's a WAR, SCH, BRD, and NIN. Your BRD and NIN are going to start on the big dragon, but once the dragon starts getting in range of the cannons, they're going to run ahead and get on those. The cannons have a skill called "Iron Kiss" the does 2k damage to everything it hits on a 2 second cool down. These cannons are the MOST important part of this fight. If you don't get the cannons down, you won't win, so make sure your 2 cannonneers aren't mouthbreathers.
It's difficult to say exactly when the big dragon is in range of the cannons, because although the cannon's range extends really far, the hits don't register unless the big dragon is fairly close. The cannoneers need to spam Iron Kiss (don't even look at the other abilities) on the magnet, which will do 2k damage to all the adds and the big dragon per shot. Eventually, the big dragon is going to attempt a cone attack on the cannons. Your SCH is going to Adlo the cannoneers and they are going to take that AoE to the face and keep firing. When the cannons are destroyed, they move to the next set behind them. When not Adloing your cannoneers, your SCH should be DPSing (or healing the MT if your WHM is awful).
That leaves your offtank, in this case, a WAR. He has two jobs: 1. Find the Biasts and bring them to the magnet, because they don't respond to heal aggro until someone hits them. 2. Activate the Dragonator. After the first ward on the bridge is breached, there will be an opportunity to use the Dragonator on the big dragon after the first set of cannons is destroyed in each subsequent ward. When the first set of cannons in a ward are destroyed, the cannoneers will standby on the chains modules, and activated when instructed. While that is happening, the WAR is climbing the top of a really tall tower and standing ready by the Dragonator. As soon as the big dragon is chained, launch the Dragonator to inflict heavy damage. If the dragon is not chained, it will miss.
You're gonna need to experience it and wipe a few times because this explanation isn't exactly intuitive. The TL;DR:
MAGNET GROUP:
- WHM does massive heal aggro to magnet adds to the front of the big dragon
- MT picks up these adds
- 2 AoE DPS burn them down
- Repeat
CANNONEERS:
- Single-target down big dragon when not nearing cannons
- When approaching cannons, run ahead and get on them, spam Iron Kiss on big guy and magnet group
- DO NOT FEAR THE CONE AoE; KEEP FIRING, TAKE THAT SHIT TO THE FACE, AND BLAME YOUR SCH IF YOU DIE
- Protip: If your SCH sucks, stand at max range behind the cannon when using it. While the cannon explosion will still hit you when it explodes, the cone AoE will not, so you'll take less damage overall
- Starting in the second ward, get ready to do chains after the first set of cannons are destroyed
- Move to second set of cannons right after chaining
- Repeat
OFFTANK:
- Pick up Biasts when they spawn, because they aggro onto the cannons and take a bit of effort to pull them off
- Bring Biasts to magnet group
- Starting in the second ward, when the big dragon is getting ready to destroy the first set of cannons, climb the tower to the Dragonator
- Wait until the big dragon is chained, then fire the Dragonator
- Repeat
SCH/2nd WHM:
- DPS with the magnet group
- Adlo+Stoneskin the cannoneers so they don't die to the cone AoE, if they die, it's your fault because they can't lose a second of firing those stupid things
The only caveat to this strategy is at one point there is an add that completely ignores threat and attacks whoever he feels like. If your DPS is good, you can kill him, otherwise, just ignore him because he's kind of a wuss.