Anyone here with MNK endgame experience on ps4? Is it a viable setup or is the positioning/targetswitching too slow?
I'm not sure what you mean by target switching, it's the same as other classes? Positionning can be annoying but if you lock the target, you can like strafe very easily while still facing the mob, which actually makes it very easy to do on a pad versus having to mouse look adjust while strafing on pc. Downside is you don't have nearly as much precision as it kinda move along a "circle" to keep the same distance and while you can also move close/further at the same time, it isn't quite the same. But for most fights it's irrelevant.
Monk's advantage is their fighting is extremely static. There's no procs or variance to it, you can tell on a given move what you're doing several moves ahead, so you can always plan on what you're going to use. What you want is your 6 main rotation moves easily accessible, then all your cooldowns and stuff can be somewhere else. I don't know if you can setup traditional bars on console to monitor all cooldowns even when they're not visible, if you can though, setup one, otherwise try to cram them all on the main bars. Leaves a bunch of situational stuff and all the new skills that are for when you run around during fights which you can put on another bar.
When people start leveling alternate jobs, what do they do to gear them? It seems you level alt jobs entirely with fates/dungeons/hunting log, so not sure where the gear is coming from (outside of dungeons, which seems like it'd be a pain in the ass to gear entirely from). Is it entirely from crafting/spending ridiculous amounts at the Market board?
I'm far from doing this since I'm only 41 on my main class but was curious.
Crafted gear, and you can get a bunch of gear from the GC vendors too, though that means you do need some GC seals, they're easy to get at 50+ though, like random 51+ dungeon items you turn in give 700+ seals so you can gear up alts with all the GC gear they can use, and fill the rest with crafted(or vendor if the prices are high, which is the case on a bunch of stuff). The only real slot that matters when lvling is the weapon though, armor you can upgrade every 10-15levels and it doesn't really matter, even as a tank. I generally didn't even use armor until 15, then made me a set that would last me until 32 or so, then another set and I was done, however I think they remove dthe original AF to replaced it with i90 AF so you don't get free 45 armor anymore, so might be worth redoing a set at 40ish. Weapons you get frequent upgrades through GC, with a hole at 35 so I'd generally make one for these, and obviously pre 20 you don't get anything so a lvl 5/10/15 weapon.