General rules imo for tanking in dungeons:
Trash packs: Always tank stance. There are some fringe cases for DPS stance, but generally only if you can only pull one pack or whatever, or you're vastly overgeared(dungeons that aren't item level synced at old caps for example, especially when trash didn't hurt). Rotate cooldowns, spam aoes.
Boss: Start in tank stance, secure threat(this depends on the party composition and how geared and/or retarded your DPS are, it can be nothing with smart people+ninja to having to do 2 full threat combos in tank stance at the start with retards who don't use threat moves with good gear). Then switch to DPS. Make sure to cooldown tank busters and keep some cooldowns up the rest of the time. Don't do this on certain hard hitting bosses if your gear is shit, especially in leveling dungeons, these are the worst compared to cap dungeons because of the defense formula fluctuating rapidly, or if your healer looks vastly undergeared/retarded or your DPS are eating all his attention by stepping into every fucking thing. But generally it's safe.
That's for pubs, if you play with people you know you can definitely do better, but for pubs I restrict myself to that, and I adjust based on what I see is happening around.
Also obviously due to how warrior works, do what Fennin said before you have Fel Cleave, you don't really want to "no stance" content before you have Deliverance and you don't want to sit on full rage either once you do but don't have Fel Cleave yet.
Yeah warriors are the only ones who can pull trash in DPS stance and hold the mobs properly against a competent DPS aoeing too, and even then I wouldn't. The issue isn't even just threat, it's the fact trash mobs is a lot of incoming damage in a constant stream, which is very different than bosses which generally just have spikes every 15-20secs. This makes it a lot more healing intensive, but healers are actually good at aoeing, probably just as good as tanks in that regard, so the tradeoff of tank DPS versus healer DPS isn't really the same at all.I was in a debate with someone who assured me that pulling trash without grit was the better way to play in expert roulette.
I solidly disagree, I feel like the only tank that can get away with pulling in the DPS stance is Warrior. Even then I think it's a bit dicey.
I feel like trash packs are the only situation where you truly rely on a tank stance, and it lets the healer use their AOE to pump out good damage.
I was in a debate with someone who assured me that pulling trash without grit was the better way to play in expert roulette.
I solidly disagree, I feel like the only tank that can get away with pulling in the DPS stance is Warrior. Even then I think it's a bit dicey.
I feel like trash packs are the only situation where you truly rely on a tank stance, and it lets the healer use their AOE to pump out good damage.
iEdt: Case in point. If you're PLD/DRK take a look at your tank stance - a flat 20% dmg reduction. Now, read strategies online to high-end PLD/DRK tanking - most of them will do the same thing I mentioned above, try to get you to maximize DPS stance over tank stance. Here's where you can see the mindset come to life - do most strategies out there even suggest switching to tank stance mid-fight to use it as a type of on-the-fly dmg reduction cooldown? It's a solid 20% reduction, so switching to it for a big hit when your other good defensives are down would be smart right? No, your DPS decreases by 20% for those few seconds, so they'd say BAD NO DON'T DO THAT. (?????) This is where they lose me.
I Iay be the lone man out on this, but I just tank how I see fit doing the most damage I can. Any strategy that is dependent on the dps of the tanks (lol) to get us through an encounter isn't a real fucking strategy at all, in my mind.
When it comes to tanking and what stance to be in, honestly the advice you've been given is solid, but I also suggest you to just feel it out and do what you feel needs be done. This game really has an odd stance on tanking (to me at least), even though that's what I do primarily. It took some adjusting when I began years back. I was always of the mindset that Tanks should worry about damage reduction/helping healers keep you alive MOST, and worry about the actual damage I do as a tank as an LAST. The way I figured, if healers had to work less hard to keep me alive, that's more DPS they can do; tanks in all games I played always had relatively shit dps, so I never really gave a shit about pumping out the damage. However, if you haven't learned yet, this game is like, the exact opposite. You are literally supposed to make it harder on your healers by making yourself do more damage. It's whats expected, basically.
Edit: Case in point. If you're PLD/DRK take a look at your tank stance - a flat 20% dmg reduction. Now, read strategies online to high-end PLD/DRK tanking - most of them will do the same thing I mentioned above, try to get you to maximize DPS stance over tank stance. Here's where you can see the mindset come to life - do most strategies out there even suggest switching to tank stance mid-fight to use it as a type of on-the-fly dmg reduction cooldown? It's a solid 20% reduction, so switching to it for a big hit when your other good defensives are down would be smart right? No, your DPS decreases by 20% for those few seconds, so they'd say BAD NO DON'T DO THAT. (?????) This is where they lose me.
Some of the tanks in this game are completely fucking obsessed with doing "MAX DPS OMG" and tell other tanks to do dumbass things like pull trash in Expert Rou in DPS stance. What does this net you? All of maybe 3 extra seconds of DPS stance? It's not going to change much. Pull them all in tank stance, throw out an AOE threat or two, THEN swap to DPS and AOE them all down with the rest of the group. This solidifies the aggro, and lets you do the extra damage to burn down the pack with everyone else.
There have been dungeons/trials/24man/etc where I've straight up stayed in Tank stance the entire time, due to noticing that the healers I had in my group were either shit, completely new players, or a combination of both.
I may be the lone man out on this, but I just tank how I see fit doing the most damage I can. Any strategy that is dependent on the dps of the tanks (lol) to get us through an encounter isn't a real fucking strategy at all, in my mind.
And for cutting edge savage/ultimate content, tank DPS is really important. Even some Savage fights really needed tank DPS in order to clear enrage (Shinryu sticks out the most).
Partly because aside from Aurum or maybe Ghimlyt Dark the rest of the 5-mans can be facerolled through with unoptimized gear, half-ass rotations, and whilst shitposting on forums.People love to quote their fancy numbers then forget that vast majority of the player base does not optimize for shit, barely half ass their rotations (if at all), and play distracted watching youtube or texting.