Pyros
<Silver Donator>
FFlogs lets you see the general damage output of classes, with some padding included. There isn't much more currently since the first raid tier isn't out, nor is the first round of balance.is there a good source for the current state of classes in the game?
From my experience, I'd say:
Tanks are pretty balanced, I believe DRK is boring as all fuck due to a lack of buttons to press, but they all perform well enough. PLD/WAR still seem like the best combo however? PLD is really cool to play with the new things though, and it doesn't feel like filler bullshit buttons like GNB cartridge combo nonsense.
Healers are weird, WHM shits on everyone damage wise, which is generally balanced by not having utility, but this isn't like SB where WHM was 10% ahead but only on dummies and 10% wasn't enough anyway, this time they're like 30-40% ahead, which shits on raid utility, they're above tank damage, and they also can do that in fights, not just dummies. I kinda expect they'll get hit by a big ass nerf tbh. As for SCH vs AST, AST from what I read is a clunky piece of shit, and the utility isn't THAT good either with their lower DPS and lower healing tools, so SCH/WHM should probably be your combo, it's coil again.
Ranged phys DPS is weird. On one hand, DNC brings the best buffs ever. On the other hand, they're way behind BRD and MCH in personal DPS, so it's hard to say if it's really worth it, it's gonna kinda depend on your dance partner a lot and might be encounter specific. BRD puts out good damage while still retaining SOME utility(voice and the tank heal shit) so I'd put them slightly ahead of MCH.
Casters, well it's the usual. BLM is godtier damage, but they have no rez. Do you really want a caster slot without a rez for progression? Meh. They're much much better at dealing with forced movement however, so much that keeping top DPS is actually not as challenging as it used to be. For the other two, on paper SMN is slightly better than RDM, but SMN plays like a fucking nightmare, it has so many oGCDs and so many alignment issues the current best opener involves double clipping several times, which is pure madness. I'd expect some buffs. Meanwhile, they put out exactly the same damage as RDM which is much simpler to play without fucking up.
Melee DPS, it's a bit hard to say. Dragoon is most likely king, unlike SB, they have very high damage, and they retain good utility, even after the nerfs. SAM has the highest DPS, but still no utility, while MNK trails only a bit behind and still has Brotherhood(meh) and Mantra which might prove more useful now that health bars kinda ballooned with the vit on accessories, without seeing that much of an increase in healing potency. As for Ninja, well Trick Attack is still god, but the class seems to be in a poor state otherwise and has gameplay issues, so people might decide to just ignore Ninjas this tier and go for a big dick DPS to compensate instead(running a BLM or SAM on top of another caster or melee DPS for example).
As I said though, they'll do a round of balance at the time of the release of savage in 5.05, so some things might change drastically. WHM especially seem really out of place.
BLM is currently doing the most dps and he has them last. I didn't watch the video and just skipped to the ranking at the end but I don't put a lot of stock in what his conclusion is.
It was a joke video. And from SB too.
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