Bitching about a game you clearly haven't logged into? check.correcting spelling on a forum? lmao.
Sounds to me like Byr is quitting, so he may have some free time to help you out there.I think I'd make a junkie site for this game if I had someone to run it for me.
roflmaoSounds to me like Byr is quitting, so he may have some free time to help you out there.
I'm still contemplating it! Need to spend some time with the terms again, though.I think I'd make a junkie site for this game if I had someone to run it for me.
I wish they'd steal the real best part of Guild Wars 2 and go with a Box Purchase + Cosmetic Shop (+minor shit) model and go with paid for DLC content expansions. They could drop the sub and make billions of fucking dollars off a cosmetic shop in this game easily. Japs would go absolutely nuts over all the possible FF outfits they could sell in this game.They stole the best parts of guild wars and wow.
Most companies that drop a bomb that big don't have the money SE does and the need to breathe new life into their cash cow.cabbitcabbit_sl said:Most games that tank that way have a way different model when facing that problem.
Expect the only competition in FFXIV to come from the race to complete new raid instances, similar to other MMOs. We already know that while there will be some open world mobs, they won't be contested in the same way they were in FFXI. Heck, FFXI doesn't even do those anymore.While talking about 11, new expansion has been released.
Geomancers and Runeknights![]()
Almost tempted to revisit it again, but it'll probably just spoil the good memories I have from the game. (seeing how so much has been changed).
Fighting mobs at camps instead of questing, good immersive storylines/world, job system (why can't have more games have this!!) , where accomplishments mattered, as your gear would not be obsolet a patch cycle later.
And of course all the lovely community/server drama which has been lacking in mmo's since. Guilds/linkshells were a lot more tight/close in that game due to the competition aspect, but also because there was always something to do in the game. And to do so, you usually needed a few people.
I wonder how much FF-14 2.0 will manage to get right, or if 11 will remain the dated, but better game.