Final Fantasy XIV (Guide in first post)

Noodleface

A Mod Real Quick
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Didn't you need to do some of that shit for your AF quests? Think I remember doing something stupid like camping a NPC too but it was way too long ago.
AFAIK you didn't need to rep grind for AF. It was just dumbass quests for a few of them (with some NM's) and then some specific treasure coffers you needed to open (3?).
 

a_skeleton_04

<Banned>
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Chocoquest was around level 20 and was pretty hard coming from EQ1, AF quests no rep grind, just tokens you had to get one of, pretty easy if you had gotten past the limit breaks and to that stage of the game. AF2/3 were in dynamis. The rep grind I was talking about were so you could battle the summons at the time, and they were good money makers. Eventually they added in solo quests to battle them so you may have gotten around it somehow.

But all I know is if you started with NA launch this was the only way. Just saying they aren't unknown to faction/keys/farming etc. All of sky was one giant key farm for raids.

Year 1-3 FFXI raid scene was as bad as if not worse in some ways that EQ1 as far as camping, I know people that would do that stuff for months at a time with rotating spawn timers.

Eventually they got better as the market changed when WoW came about. The current expac - Abyssea is very easy to level in and raid in.

By easy I mean - they learned their lessons, and kept up with current times. You can get in and get out with a small number of people quickly. No assembling 64 people (early dynamis) or camping or contested if you don't want to. There are some really hard things left to do to challenge those who want it, but its not blocking progression at all.
 

Grizzlebeard_sl

shitlord
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0
Year 1-3 FFXI raid scene was as bad as if not worse in some ways that EQ1 as far as camping, I know people that would do that stuff for months at a time with rotating spawn timers.
Abyssea and level-cap raises pretty much destroyed the legacy of the good old days of camping the kings for years on end in the hopes of seeing a Defending Ring let alone acquiring one. I feel S-E have learned a great deal since those days even if they acknowledge they went too far with easy-mode Abyssea.

I am concerned how that hard-earned knowledge translates in to the Ninja class when it's released though. I don't expect them to repeat the mistake of trivialising tanking (and the paladin to an extent) by introducing shadows in to the current game.
 

Pyros

<Silver Donator>
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The way I see it, Ninja is going to be DPS. Even if it was tank though I don't think it'd have the same impact with the different mechanics and stuff. It could be an evasion based tank with Utsusemi as a long cooldown to block some hits sometimes to get your health back up or what not. Also unlike FFXI, not everyone can sub nin to get it, since it'll most likely be a job, which means none of the ninja stuff is shareable. Even if it's a base class, it doesn't mean the skill itself has to be shareable, a lot of class defining skills aren't shareable at all.
 

Grizzlebeard_sl

shitlord
265
0
I hope they do go the route of evasion tanking again. I've tanked in a number of MMOs over the years and nothing else has come close to the fun and challenge I enjoyed with the FFXI ninja.
 

jeffvader

it's only castles burning
402
33
lol at square enix sending a testing schedule email to everyone in japanese. if you marked as spam like i did make sure to mark them safe again. schedule:

Dates and Times

July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)

* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.
* Testing of the new Lodestone will conclude on Wednesday, July 17th at 2:00 a.m. (PDT) / 9:00 a.m.(GMT). Please note that the new Lodestone will be inaccessible when testing has ended.
 

Ao-

¯\_(ツ)_/¯
<Bronze Donator>
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lol at square enix sending a testing schedule email to everyone in japanese. if you marked as spam like i did make sure to mark them safe again. schedule:

Dates and Times

July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)

* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.
* Testing of the new Lodestone will conclude on Wednesday, July 17th at 2:00 a.m. (PDT) / 9:00 a.m.(GMT). Please note that the new Lodestone will be inaccessible when testing has ended.
Just got an apology letter for the letter in Japanese being sent... hah.
 

Noodleface

A Mod Real Quick
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I was wondering if I was the only one who had gotten that email earlier.. haven't received any this entire phase except that one in Japanese.
 

Slaythe

<Bronze Donator>
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So in non raid/bigger group situations are bards going to be essential part of the group makeup or is the content going to be so faceroll that pure DPS is favored over support?

I ask that question and sort of already know the answer. With the beta level caps no one really knows right? And I suppose if I start archer planning on playing BRD and that doesn't work out, falling back on archer isn't the end of the world.
 

Pyros

<Silver Donator>
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Even if it's faceroll it's likely the TP regen will be essential to faceroll shit faster anyway, plus BRD does fairly decent dmg and also provide that +10%dmg taken debuff so that's even more dmg. In 4man groups(leveling content) it won't be that needed, but you can just not cast songs and do pretty good dmg anyway, and in 8man I'm fairly sure you'll want one bard regardless of content/other people.
 

a_skeleton_04

<Banned>
117
13
Abyssea and level-cap raises pretty much destroyed the legacy of the good old days of camping the kings for years on end in the hopes of seeing a Defending Ring let alone acquiring one. I feel S-E have learned a great deal since those days even if they acknowledge they went too far with easy-mode Abyssea.
Did they though? NIN was their little baby. Devs pretty much giggled at sweet PLD tears as soon as evade tanking went in place, and all the way through Einherjar and beyond through Pandemonium Warden, SEA and Abyssea. They make their mistakes (though different ones granted) as any other dev team. I agree that Abyssea went way too far to the land of Milk and Honey from the nail in the balls needing 3 guilds to camp Old gods stuff of FFXI.

I know folks that waited *years* and had to have several guilds' help to get one freaking BP. Let's not even discuss Relic weapons for the classes they were good for (BRD, PLD, ETC) and they were so difficult to get requiring months if not years of farming and currency (both token and gil), and then to add insult to injury certain classes they were just vanity weapons for. They were like EQ1 epics but way way way worse. At least the water sprinkler was useful.

I enjoyed my poopsock time in FFXI cause I was in one of the better FFXI end game guilds including asians that could speak chinese, japanese and a few other languages, and we were able to ally ourselves and with some JP guilds, and get access to all that content and even swap spawns on Old gods.

Regarding all the worries, I keep telling folks - you are right it won't take long to get 50, (or a few 50s). There is definite concern, that there won't be enough endgame content.

That's how come some of these legacy players have them. It's not cause all of them are insane. At least the ones in my guild or the ones I know, played the exact same MMOs the rest of us did, Rift, SWTOR, Tera, GW2, just in between they may have gone back to FFXIV to see how things are and gotten caught up in killing primals for a few months, it wasn't hard to group up with people in companies and level back then. I don't personally have a 50, but it sure didn't take mountains of time. I know because those same folks were often too busy playing other MMOs with me. They usually don't play console games though or MOBAs so not much else for them to do.

The insane crew of FF14 legacy is the same band of idiots that move from MMO to MMO (much like some hardcore PvP FFA loot addicts), that are a vocal minority - they miss the days of yore, whether that is from UO, or EQ1 or DAOC or whatever old school mmo burst their cherry they look on fondly that they want to go back and put the genie back in the bottle with no DPS meters (though I had those in EQ1). We heard them all over the VG forums and they are here too, but I can guarantee those folks were not the elite in endgame FFXI, just like they weren't the elite in EQ1 or whatever game they hail from.
 

a_skeleton_04

<Banned>
117
13
Even if it's faceroll it's likely the TP regen will be essential to faceroll shit faster anyway, plus BRD does fairly decent dmg and also provide that +10%dmg taken debuff so that's even more dmg. In 4man groups(leveling content) it won't be that needed, but you can just not cast songs and do pretty good dmg anyway, and in 8man I'm fairly sure you'll want one bard regardless of content/other people.
What Pyros said. Bard was essential to most successful raids and parties and sometimes was preferred over WHM (since they can heal/cure too at a basal level) because of TP Regen/MP Regen in FF11. If anything, why fill the slot with a healer, if you can bring more DPS and have that slot filled elsewhere? At least thats how things played out before.

This is especially true when they put in experience bonus for chaining fast kills.
 

Noodleface

A Mod Real Quick
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I thought that the devs never envisioned NINs as a tank class, and wanted them as ranged DD (throwing). The community decided to make it a tank and changed the game permanently.

I am proud of my poopsock FFXI time as well, I was in a top LS for so many years. I had forgotten about the "fame" thing though, I guess I had my rose-colored glasses on when remembering the game.
 

tower

Golden Knight of the Realm
384
161
I thought that the devs never envisioned NINs as a tank class, and wanted them as ranged DD (throwing). The community decided to make it a tank and changed the game permanently..
A shame developers never let us do this anymore. Even if a non-tank could handle that job they'd never be allowed to with the dungeon finder's hardcoded PLD/WAR = TANK everyone else = NOT TANK
 

Kuro

Naxxramas 1.0 Raider
9,416
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My jimmies are still rustled at WoW devs taking away Warlock Tanking after it cropped up in Mists beta.
 

a_skeleton_04

<Banned>
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A shame developers never let us do this anymore. Even if a non-tank could handle that job they'd never be allowed to with the dungeon finder's hardcoded PLD/WAR = TANK everyone else = NOT TANK
You are correct it was a community initiated change, but as expansions went on they unabashedly didn't help the PLDs out at all and it was a running joke. You can find plenty of webcomics and lulzrage about it. NIN definitely turned into their baby.
 

Rezz

Mr. Poopybutthole
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A shame developers never let us do this anymore. Even if a non-tank could handle that job they'd never be allowed to with the dungeon finder's hardcoded PLD/WAR = TANK everyone else = NOT TANK
In that example, actually, you had to subclass Warrior for Provoke, which would effectively put you into the tank category. It would be fairly easy to code in subclass combinations that result in specific outcomes, so that a Ninja with War subbed would show up as a tank, whereas a thief with War subbed wouldn't be. Well, every 2 hours they tank pretty well for a few seconds!

Also, you don't have to use dungeon finders to make groups, so you could very easily have your non-traditional "tank" grouping up regularly. You would just have to do something like talk to people and stuff vs. just popping into easy mode.
 

a_skeleton_04

<Banned>
117
13
In that example, actually, you had to subclass Warrior for Provoke, which would effectively put you into the tank category. It would be fairly easy to code in subclass combinations that result in specific outcomes, so that a Ninja with War subbed would show up as a tank, whereas a thief with War subbed wouldn't be. Well, every 2 hours they tank pretty well for a few seconds!

Also, you don't have to use dungeon finders to make groups, so you could very easily have your non-traditional "tank" grouping up regularly. You would just have to do something like talk to people and stuff vs. just popping into easy mode.
Right that is another concern. The subjob system from FFXI did bring some of that meat/complexity I think people are jonesing for. We'll have to see if what they have done with classes, jobs and abilities is gonna be even have as enthralling, fun or challenging to learn. All those little rules are what made the game fun or what people would do with gear, and certain job/subjob combos to solo things.
 

Byr

Potato del Grande
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so the hot topic of the day on the ffxiv forums seems to be whether legacy and non-legacy servers should get matched up in the duty finder. What are peoples thoughts here?

Personally i dont see why they would be, kind of takes away from the point of seperating the servers in the first place.
 

Slaythe

<Bronze Donator>
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What Pyros said. Bard was essential to most successful raids and parties and sometimes was preferred over WHM (since they can heal/cure too at a basal level) because of TP Regen/MP Regen in FF11. If anything, why fill the slot with a healer, if you can bring more DPS and have that slot filled elsewhere? At least thats how things played out before.

This is especially true when they put in experience bonus for chaining fast kills.
Thanks dudes. I had my mind made up pretty much already but I'm definitely the type of guy that looks for reassurance from people I trust. I will roll an ARC with plans to go BRD and figure things out from there.

Anxious to get past beta 3 and into 4. Hope this game has some staying power.