Final Fantasy XIV (Guide in first post)

Black Sun Wizard

Silver Knight of the Realm
87
0
So how long does your character last? I just got a key for this round and want to know if I should really create a character or just slap something together and try it out.
 

Vorph

Silver Baronet of the Realm
11,704
5,530
and 9 healers
Arcanist may or may not actually be a healer prior to choosing the Scholar job, and some of the people who choose it will probably be more interested in Summoner (meaning they will level up THM as their primary in P4, I would assume). The last datamined spell list included nothing but debuffs and nukes for Arcanist, but the interviews they've done have said that Scholar will be just as capable a healer as a WHM. How exactly (and how well) they intend to pull that off remains to be seen, and makes me more and more concerned about the class not being released in P4.

I'm surprised there's only one person interested in pugilist, is the positional system + TP really that bad? More GLDs than MRDs is surprising too. I call a MRD for me and Squirts' static group.
biggrin.png


So how long does your character last? I just got a key for this round and want to know if I should really create a character or just slap something together and try it out.
P3 ends Monday and characters will be wiped before P4 starts.
 

Chysamere

FF14 Free Company Master
<WoW Guild Officer>
3,510
3,224
Arcanist may or may not actually be a healer prior to choosing the Scholar job, and some of the people who choose it will probably be more interested in Summoner (meaning they will level up THM as their primary in P4, I would assume). The last datamined spell list included nothing but debuffs and nukes for Arcanist, but the interviews they've done have said that Scholar will be just as capable a healer as a WHM. How exactly (and how well) they intend to pull that off remains to be seen, and makes me more and more concerned about the class not being released in P4.

I'm surprised there's only one person interested in pugilist, is the positional system + TP really that bad? More GLDs than MRDs is surprising too. I call a MRD for me and Squirts' static group.
biggrin.png




P3 ends Monday and characters will be wiped before P4 starts.
You and Squirt are mine :p
 

Pyros

<Silver Donator>
11,313
2,420
Hopefully P4 client will have the Arcanist spells in the files to be datamined, so we'll know more. But since it's most likely not going to be available it's pretty safe to assume summoners will go THM in the meantime and scholars will go CNJ, if only for the job unlock quest requirement(need lvl 15 in a sub class and those are the obvious ones).

As for the basic Arcanist, my guess is it'll be considered and mostly play as a DPS. It might have a stance system where your dots instead do healing around the target and such so that you can do basic healing as well as Cure from CNJ and it might only become really equal to a CNJ once you unlock SCH and not before, but we'll, they could have switched their goal entirely into making Arcanist a true support class with plenty of healing and debuffs and Summoner becomes similar to Bard where it does some damage but not too much while providing various utility from the summons(situation specific) as well as basic Arcanist support abilities. I guess we'll see, I'm fine either way, lvling to 30 even as a DPS to unlock Scholar isn't too big of an issue and you can do the first 3 dungeons with only Cure 1 anyway.
 

sike

Silver Knight of the Realm
246
-1,200
You can heal dungeons as a THM all the way up to manor at least. Assuming you don't run out of MP, and especially if it has that stance system, I imagine it will be just as doable with an Arcanist.
 

Soriak_sl

shitlord
783
0
Super newbie THM here, but I noticed that chaining my fire/cold spells increases their MP cost -- but also seems to increase their damage, though not by as much. Is the proper strategy here to alternate elements?
 

Artifa

N00b
102
6
Read the ice buff again. Ice increases your MP regen and lowers the dmg of fire spells. Fire increases the MP cost and removes MP regen. I only messed around on THM as i was playing CNJ but i assume the rotation is something like Fire till oom, transpose to ice buff, apply thunders, blizzard till full mana, back to fire. Something like that.
 

Nija

<Silver Donator>
2,063
4,127
Am I just terrible or is the level 15 class quest for Pugilist tough? Hardest thing I've seen up to this point in the game. Failed it twice in a row now.
 

Byr

Potato del Grande
3,954
5,638
So how long does your character last? I just got a key for this round and want to know if I should really create a character or just slap something together and try it out.
your character will last until sunday night/monday morning(5am EST). After that it will be wiped, beta 3 will be over and the next character you make will be the one that matters.

and for whoever asked, i plan on going hard in open beta. i havnt decided whether im buying this or not yet, i want to see that something is there after level 35. Ill be playing a thaum
 

Vilgan_sl

shitlord
259
1
I love the story, music, variety of things. I'm a bit concerned about the lack of variety in what to do as a healer tho.

Conj healing basically seems like:

1) Cast Cure or Medica
2) See #1

And WHM seems to essentially add a single HOT to the mix.

While I DEFINITELY don't want to see the ungodly horror that is EQ2 spamminess with abilities, it seems like there are a lot fewer choices to make when healing in FF14 compared to say... WoW. Rather than "can I wait for the cheaper slow heal", hitting long cooldowns when damage spikes, keeping bloom rotations going, etc instead there is a whole lot of pressing #1 or #2. And then pressing it again. And Again. And Again. I'd assume other classes have a bit more going on but still mostly chains of stuff.

Does it get more interesting at some point? I've played a healer in a variety of MMOs because I like the lynchpin feel to it, but this seems like a throw back to like EQ1 style of healing and that doesn't necessarily seem like a good thing. Note: I'm still excited and probably going to get the game, just a bit concerned at this point after healing the first 3 dungeons. Admittedly, those are supposed to be simple but it makes me curious about what the future holds.
 

Vorph

Silver Baronet of the Realm
11,704
5,530
Well, there's Cure 2 and Cure 3, and you'll end up having to hotkey them all because they don't replace each other like Stone II makes Stone obsolete. There are passives that give you bonuses for mixing it up. Generally I cast Cure 1 until I get a 0MP Cure 2 proc, unless someone really needs a big heal. Later on there's another 15% proc that gives you a guaranteed crit on Cure 3 after Cure 2.

My main issues are that Stoneskin and Esuna should be important tools but they both suck ass. Stoneskin takes an absurdly long time to cast and just isn't worth bothering with except to pre-buff before a pull. Esuna also takes too long to cast and imo is strictly reserved for removing paralyze and poisons that stack. More of a personal bias, but I despise short-term/long-cooldown buffs; I think they are stupid as clickie effects on things like WoW trinkets, and even worse as a part of your actual spell book. I guess something like Divine Seal isn't too bad since it's 15 sec out of 60, but they can fuck right off with Presence of Mind being 10 seconds out of 5 minutes. That shit's getting macro'ed and forgotten.
 

bho

Bronze Knight of the Realm
207
7
I love the story, music, variety of things. I'm a bit concerned about the lack of variety in what to do as a healer tho.

Conj healing basically seems like:

1) Cast Cure or Medica
2) See #1

And WHM seems to essentially add a single HOT to the mix.

While I DEFINITELY don't want to see the ungodly horror that is EQ2 spamminess with abilities, it seems like there are a lot fewer choices to make when healing in FF14 compared to say... WoW. Rather than "can I wait for the cheaper slow heal", hitting long cooldowns when damage spikes, keeping bloom rotations going, etc instead there is a whole lot of pressing #1 or #2. And then pressing it again. And Again. And Again. I'd assume other classes have a bit more going on but still mostly chains of stuff.

Does it get more interesting at some point? I've played a healer in a variety of MMOs because I like the lynchpin feel to it, but this seems like a throw back to like EQ1 style of healing and that doesn't necessarily seem like a good thing. Note: I'm still excited and probably going to get the game, just a bit concerned at this point after healing the first 3 dungeons. Admittedly, those are supposed to be simple but it makes me curious about what the future holds.
This is what is going to kill this game for a lot of us. Anyone who says combat is interesting is delusional.
 

Harkon

Vyemm Raider
1,549
4,090
I wanted to level up crafting to level 25 to unlock the new materia quest but no one is selling the mats I need. Meaning id have to level up my gathering classes as well and that is not going to happen. Im only going to level that shit once since its so tedious.
 

Noodleface

A Mod Real Quick
38,643
16,699
I think combat will be an issue as well, it's really fucking boring. At least ffxi had sparkly weapon skills and spells. In this game it is bland.
 

Rezz

Mr. Poopybutthole
4,488
3,531
Admittedly, FFXI had shit for effect graphics most the time. The variety in FFXIV is heads and tails beyond what FFXI offered from a pure graphics standpoint. Also, those limit breaks are archetype related, not class related. The dragoon doing omnislash with a blazing sword is pretty silly, imo. Not that I am expecting tons of shit delivered for free (they are not making as much off this re-releases box sales as they were off the original, that's for sure, and it's been in development for effectively 6+ years at this point) after release, but I would imagine that adding more abilities/effects in content patches would be a no brainer, along with quests and shit to go with them. Not to mention entirely new classes that will further broaden the visual spectrum.

FFXI combat was markedly worse than this game and substantially more of standing and staring at shit, as almost everything was either a passive or a weapon skill that you had to wait for TP on. That said, the early levels are terribad combat wise, and I for one am very happy it is only a few hours to get to 15.
 

Soriak_sl

shitlord
783
0
Read the ice buff again. Ice increases your MP regen and lowers the dmg of fire spells. Fire increases the MP cost and removes MP regen. I only messed around on THM as i was playing CNJ but i assume the rotation is something like Fire till oom, transpose to ice buff, apply thunders, blizzard till full mana, back to fire. Something like that.
I didn't notice the buff icon when I cast the spells -- thanks, this makes combat quite a bit easier.
wink.png


There were some odd issues early on. For example, a level 3 quest gave me an item only wearable after level 5; and when I lost connection, it wouldn't let me log back into the same character for a couple minutes. Also some odd quests just running around talking to people. One was pretty depressing, which a bunch of seemingly homeless kids following around a character and I had to give them cookies so they'd leave. One was going on how she'd better share it with her brother... nothing like some light gaming. But on the upside, leveling seems like much less of a grind than FFXI (I'm only lvl 10, but I don't think I made it far past that in XI).
 

Rezz

Mr. Poopybutthole
4,488
3,531
The key to making the quests with level restricted items work is basically doing all the quests as a group, you level once/twice in the process, equip that batch of gear, then do the next group of quests that opened up after doing the first group. If you plan on leveling multiple characters, for example, you might only want to do quests with upgrades for your current character instead of every quest you run across. There's multiple quests that give effectively the same level of gear with the same stats.

The quests themselves are substantially less tame that I would have imagined from Final Fantasy. I mean shit, there's a quest called "Give it to me Raw" for fuck's sake haha. And a one about an underground sex slave trade. Stuff gets dark at times, yo.