For reference on the PvE content problem in game:
Imagine if WoW released withonlySTV as it's world land mass. Then imagine that there were a limited amount of repeatable daily quests spread throughout STV, and that hitting mining nodes caused groups of mobs to spawn and attack you. Any upgrades to your character would be marginal and only bring you slightly above the baseline that new players start at.
That's it. That's literally all the content there is in game right now. The equivalent of random daily quests in an extremely small area, and an overly complicated crafting system that upgrades the player in the most mundane of ways (20% damage over a starting character. Hooray!) The game seriously needed another year to a year and a half before open beta, with a heavy focus on content creation in order to make a good first impression. Because the level of content in game now is just going to lead to catastrophic failure under the scrutiny of an open beta.
Imagine if WoW released withonlySTV as it's world land mass. Then imagine that there were a limited amount of repeatable daily quests spread throughout STV, and that hitting mining nodes caused groups of mobs to spawn and attack you. Any upgrades to your character would be marginal and only bring you slightly above the baseline that new players start at.
That's it. That's literally all the content there is in game right now. The equivalent of random daily quests in an extremely small area, and an overly complicated crafting system that upgrades the player in the most mundane of ways (20% damage over a starting character. Hooray!) The game seriously needed another year to a year and a half before open beta, with a heavy focus on content creation in order to make a good first impression. Because the level of content in game now is just going to lead to catastrophic failure under the scrutiny of an open beta.