So I actually have some trauma concerning Overcooked 2 and new gamers. For a good month or so, it was my job to demo games for the Nintendo Switch at the mall. We had games like Mario Kart 8 Deluxe, Just Dance 2019, Super Mario Party, Pokemon Let's Go Eevee/Pikachu, and Overcooked 2. It was a pretty neat little setup; I'd invite people over to play video games, it didn't cost them anything, and I didn't have to push any sales on anyone, just let the games speak for themselves.
Most of the games were pretty easy to pick up for people who had never touched a video game before (since motion controls are extremely accessible, even if they're fiddly), but Overcooked 2 was the absolute worst. I had people who were attracted to Overcooked 2 because the simple, cutesy graphics made it look like a beginner's video game, and they expected to be able to get into it right away because it's gotta be easy, right? And at the beginning I was thinking "yeah the tutorial level's easy enough for anyone to get into, just chop the lettuce and hand it off to the other players; easy-peasy."
...except I got a lot of people who'd never even looked at a video game console before, let alone play one. So I'd sit there, explaining how to move your character with the joy stick and which buttons did what, and I'd explain what the objectives were, in addition to letting them read the on-screen instructions. I held their hand and spoon-fed them information hoping they'd piece the information together alongside hands-on practice, and they'd just.... not.
They'd sit there looking at the screen expecting their character to move, and I'd say "you have to tilt your joystick in the direction you want to move" and they'd look down at their controller and tilt the joystick. Except now they weren't looking at the screen and they lost track of where they were. So they look back up at the screen but now they weren't touching the joystick again, and I'd gently remind them that they have to use the joystick to move. Then they'd look down and forget what a joystick was. So I'd remind them that they have to tilt the thing with their thumb, and hurrah they're able to move again! So they look back up at the screen and forget to change the direction the joystick is tilted in, so their character keeps moving in the same direction and the player would get frustrated that the character isn't going in the direction they want to go.
...then FINALLY by some miracle they manage to get over to where the lettuce is, so I tell them which button they have to press to take the lettuce out of the crate. they look down at their controller, squint hard at the buttons, take a good solid minute to process what I meant by "right button... no, not the right bumper, the right face button... the one that's right next to your thumb. no, your other thumb, no, not the screenshot button, the one with the right-facing arrow on it... your other right" and FINALLY they'd press the thing. Except by this point they'd forget how to move again and we'd have to do all that again to get them to the cutting board, and to pass their salads off to the drop-off point.
By the time they finished just one salad, they'd been sitting at the demo booth for 15 minutes. And there's the fact that the timer to the end of the round doesn't actually start in the tutorial level until they've completed a salad. So the players would spend all this time and effort to do a single thing, realize the game didn't actually reward them with a fanfare and confetti because the round wasn't over yet and they'd be like "huh. well, okay then." and just leave. So I'd be sitting there hoping they'd want to take a brochure, but of course nobody wanted a brochure because it wasn't a fun experience for them.
I learned very quickly that if someone with zero experience came up to play Overcooked 2, I had to direct them to Super Mario Party because the minigames in that game had motion controls and everyone knows how to shake a controller really hard.
Anyway that's my story about Overcooked 2 and why non-gamers shouldn't start with it.